Slivers are evil, Slivers are sly....

Well, it will only be within a limited radius. But now I wonder, if I implement it how the heck I'll do the stat boosting slivers? Hmmm....
 

log in or register to remove this ad

I love what you've done with the slivers, I must say they look good. I am not sure what custom ones you had planned, but here are a few I put together, not to the same style as yours but I though they were good when I made them. feel free to improve them though. I think these could add some real flavor to the mix, though they were all done before the Legions and Scourge Sliver's came out.

Your work seems a lot better written then mine though, so I take no offence if these ones suck in comparison.

Non Standard Slivers
===============
Beacon Sliver
Large Aberration
HD: 2d8 + 8 (hp: 17)
Initiative: +3 (+1 Dex, +2 Queen Control)
Speed: 30ft.
AC: 13 (-1 size, +4 natural)
Attacks: claw +4 melee, 2 Tails +4 melee.
Damage: claw 1d8+2
Face/Reach: 5ft. x 10 ft./5 ft.
Special Attacks: Nil
Special Qualities: Beacon Aura , psionics, Queen control.
Saves: Fort +4, Ref +1, Will +3
Abilities: Str 14, Dex 12, Con 18, Int 3, Wis 10, Cha 10
Skills: Climb +10, Hide +4, Listen +7, Spot +7
Feats: Alertness
CR: 2
Alignment: Always Lawful Neutral
Advancement: 3-4 HD (Large), 5-6 HD (Huge)

Special Qualities:
Beacon Aura(Su): All Slivers within 40ft of a Beacon Sliver (including itself) gain a +20 ft bonus to their Aura Ranges and Gain a Complete Link to the Queen, No matter how far away from her they are. These bonuses are not included in the statistics presented above (so, effectively, a Beacon Sliver has a ).
Psionics(Su): The Beacon Sliver can detect thoughts at will. As all Slivers, a Beacon Sliver is innately telepathic, and in constant communication with any nearby Slivers. This means that as long as a single Sliver is aware of a situation or event, all others in the same plane are automaticaly aware as well (so, no such thing as surprised Slivers).
Queen Control(Su): Like all Slivers, the Beacon Sliver is under the direct control of the brood's Queen. In effect, the Queen knows and directs the actions of all the Slivers in the brood. This coordination grants a +2 insight bonus to all Sliver Initiative checks (but not to the Queen's).

---------------------
Chameleon Sliver
Large Aberration
HD: 2d8 + 8 (hp: 17)
Initiative: +3 (+1 Dex, +2 Queen Control)
Speed: 30ft.
AC: 13 (-1 size, +4 natural)
Attacks: claw +4 melee, 2 Tails +4 melee.
Damage: claw 1d8+2
Face/Reach: 5ft. x 10 ft./5 ft.
Special Attacks: Nil
Special Qualities: Chameleon Aura , psionics, Queen control.
Saves: Fort +4, Ref +1, Will +3
Abilities: Str 14, Dex 12, Con 18, Int 3, Wis 10, Cha 10
Skills: Climb +10, Hide +4, Listen +7, Spot +7
Feats: Alertness
CR: 2
Alignment: Always Lawful Neutral
Advancement: 3-4 HD (Large), 5-6 HD (Huge)

Special Qualities:
Chameleon Aura(Su): All Slivers within 30ft of a Chameleon Sliver (including itself) gain Camoflague ability, Giving them +8 to Hide, And making them Semi Invisible to sight based senses (Non-Magic, 25% Miss chance). These bonuses are not included in the statistics presented above (so, effectively, a Chameleon Sliver has ).
Psionics(Su): The Chameleon Sliver can detect thoughts at will. As all Slivers, a Chameleon Sliver is innately telepathic, and in constant communication with any nearby Slivers. This means that as long as a single Sliver is aware of a situation or event, all others in the same plane are automaticaly aware as well (so, no such thing as surprised Slivers).
Queen Control(Su): Like all Slivers, the Chameleon Sliver is under the direct control of the brood's Queen. In effect, the Queen knows and directs the actions of all the Slivers in the brood. This coordination grants a +2 insight bonus to all Sliver Initiative checks (but not to the Queen's).

Created by outside forces this Sliver is usually not found in the Hive Hierarchy, though it can easily be intigrated if brought to the Queen. Once presented to the Queen it takes a day to Bond, then the Chameleon Sliver is a full Member of the Hive.

------------------
The Scorpion Slivers Dwell in Desert Environments, and Look similar to Giant Scorpions, they have developed an Additional Claw and their tails have transformed into a Large Scorpion Stinger. From a distance they are often mistaken for Giant Scorpions, much to the Loss of the Viewer.

Scorpion Sliver
Large Aberration
HD: 6d8 + (hp: 17)
Initiative: +1 (+1 Dex, +2 if under the effect of Queen Control)
Speed: 30ft, Borrow 20'.
AC: 18 (-1 size, +6 natural, +3 Dex)
Attacks: 2 Claws +6 melee, Stringer Strike +6 melee.
Damage: Claw 2d4+2, Stinger Strike 2d6+2+Poison
Face/Reach: 5ft. x 10 ft./10 ft.
Special Attacks: Stinger Poison
Special Qualities: Tremor Sense, Scorpion Aura , psionics, (Optional) Queen control.
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 16, Dex 16, Con 18, Int 3, Wis 10, Cha 10
Skills: Climb +8, Hide +6, Listen +7, Spot +7
Feats: Alertness
CR: 5
Alignment: Always Lawful Neutral
Advancement: 7-8 HD (Large), 9-10 HD (Huge)

Special Attacks:
Stinger Poison- Same as the Poison that the Aura gives to other Slivers, though DC's are 2 pts higher
Special Qualities:
Tremor Sense(Ex):While resting under the sand Scorpion Slivers can sense any creature or movement across the Sand within 200' of their position. They only know general size, location of the creature and direction of movement.
Scorpion Aura(Su): All other Slivers within 30ft of a Scorpion Sliver gain +4 to their Natural AC (due to Chitinous Material), Their Tails Merge together forming a Large Stinger. This Stinger that deals 2d6+Str Mod, and injects a Paralytic poison, onset time-Immediate, (DC 16) that causes the victim to Twitch on the ground for 1d16 rounds. Secondary Save- (Dc 18) Lose 1d6 Strength Points temporarily.
Psionics(Su): The Scorpion Sliver can detect thoughts at will. As all Slivers, a Scorpion Sliver is innately telepathic, and in constant communication with any nearby Slivers. This means that as long as a single Sliver is aware of a situation or event, all others in the same 1 mile area are automaticaly aware as well (so, no such thing as surprised Slivers).
Queen Control(Su): Unlike all other Slivers the Scorpion Sliver is usually found outside the Hive Environment as they were created by a Insane mages experiments, Though if brought to the Queen They act just like other Sliver the Scorpion Sliver is under the direct control of the brood's Queen. The Queen Only knows and directs the actions of the Scorpion Sliver if it has binded with her. Once Bonded This coordination grants a +2 insight bonus to all Sliver Initiative checks of the Scorpion Sliver.

---------------------
Jolt Sliver
Large Aberration
HD: 2d8 + 8 (hp: 17)
Initiative: +5 (+3 Dex, +2 Queen Control)
Speed: 30ft.
AC: 16 (-1 size, +4 natural, +3 Dex)
Attacks: claw +4 melee
Damage: claw 1d8+2
Face/Reach: 5ft. x 10 ft./5 ft.
Special Attacks: Nil
Special Qualities: Jolt Aura , psionics, Queen control.
Saves: Fort +4, Ref +1, Will +3
Abilities: Str 14, Dex 16, Con 18, Int 3, Wis 10, Cha 10
Skills: Climb +10, Hide +4, Listen +7, Spot +7
Feats: Alertness
CR: 2
Alignment: Always Lawful Neutral
Advancement: 3-4 HD (Large), 5-6 HD (Huge)

Special Attack:Spring Attack-Exactly like the Feat of the Same Name. Page 85 of PHB.
Special Qualities:
Jolt Aura(Su): All Slivers within 30ft of a Jolt Sliver (including itself) gain a +2 enhancement bonus to their Dexterity and Initiative, they gain the feat: Spring Attack, even if all the Prerequisites are not met . These bonuses are not included in the statistics presented above (so, effectively, a Jolt Sliver has 18 Dex, 17 AC, and +8 Init).
Psionics(Su): The Jolt Sliver can detect thoughts at will. As all Slivers, a Jolt Sliver is innately telepathic, and in constant communication with any nearby Slivers. This means that as long as a single Sliver is aware of a situation or event, all others in the same plane are automaticaly aware as well (so, no such thing as surprised Slivers).
Queen Control(Su): Like all Slivers, the Jolt Sliver is under the direct control of the brood's Queen. In effect, the Queen knows and directs the actions of all the Slivers in the brood. This coordination grants a +2 insight bonus to all Sliver Initiative checks (but not to the Queen's).

----------------------
Taskmaster Sliver
Large Aberration
HD: 4d8+12 (hp: 30)
Initiative: +5 (+3 Dex, +2 Queen Control)
Speed: 30 ft.
AC: 16 (-1 Size, +3 Dex, +4 natural)
Attacks: claw +4 melee
Damage: claw 1d8+1
Face/Reach: 5ft.x10ft./5ft.
Special Attacks: Nil
Special Qualities: Taskmaster Aura, Psionics, Queen Control
Saves: Fort +3, Ref +3, Will +3
Abilities: Str12, Dex16, Con16, Int12, Wis10, Cha15
Skills: Climb +10, Hide +7, Listen +7, Spot +7
Feats: Skill focus: Hide
CR: 4
Alignment: Always lawful neutral

Taskmaster Aura(Su): All slivers within 30 ft. of a Taskmaster Sliver are animated as skeletons under the Taskmaster's control when they die. Any sliver corpses brought to within 30 ft. of the Taskmaster are also animated. Any slivers leaving the 30 ft. area remain animated, but are uncontrolled. NOTE: Skeleton Slivers no longer give nor recieve aura bonuses from other slivers. Also a Taskmaster's Aura does not animate the Taskmaster when it dies (as it's aura stops).
Psionics(Su): The Taskmaster Sliver can detect thoughts at will. As all Slivers, a Taskmaster Sliver is innately telepathic, and in constant communication with any nearby Slivers. This means that as long as a single Sliver is aware of a situation or event, all others in the same plane are automaticaly aware as well (so, no such thing as surprised Slivers).
Queen Control(Su): Like all Slivers, the Taskmaster Sliver is under the direct control of the brood's Queen. In effect, the Queen knows and directs the actions of all the Slivers in the brood. This coordination grants a +2 insight bonus to all Sliver Initiative checks (but not to the Queen's).

---------------
Razor Sliver
Large Aberration
HD: 2d8+2 (11 hp)
Initiative: +5 (+3 Dex, +2 Queen Control)
Speed: 30 ft.
AC: 16 (-1 Size, +3 Dex, +4 natural)
Attacks: claw +4 melee
Damage: claw 1d8+2
Face/Reach: 5ft.x10ft./5ft.
Special Attacks: Nil
Special Qualities: Razor Aura, Psionics, Queen Control
Saves: Fort +1, Ref +3, Will +3
Abilities: Str14, Dex16, Con12, Int03, Wis10, Cha10
Skills: Listen +3, Spot +3
Feats: Weapon Focus: Claw
CR: 2
Alignment: Always lawful neutral

Razor Aura(Su): All slivers within 30 ft. of a Razor Sliver (including the Sliver itself) gain the wounding special power on their claw. Each attack from their claw inflicts a terrible wound that continues to bleed for 1 hp of damage each round until either a Heal check (dc 15) or curative magic (any) is applied. This is not figured into the sliver's stats above.
Psionics(Su): The Razor Sliver can detect thoughts at will. As all Slivers, a Stinging Sliver is innately telepathic, and in constant communication with any nearby Slivers. This means that as long as a single Sliver is aware of a situation or event, all others in the same plane are automaticaly aware as well (so, no such thing as surprised Slivers).
Queen Control(Su): Like all Slivers, the Razor Sliver is under the direct control of the brood's Queen. In effect, the Queen knows and directs the actions of all the Slivers in the brood. This coordination grants a +2 insight bonus to all Sliver Initiative checks (but not to the Queen's).
 
Last edited:

Those certainly where interresting, although they don't exaclty mesh well with my slivers, they're still quite good. It's interresting you went with the abberation type, as I actually considered using it before desciding on outsider. As for what original slivers I had intended on posting... (Aquatic and Shadow, perhaps a couple more).

Anyways on to the comments...

First a general note. The slivers I've made are not under the direct control of the queen, rather they are in constant mental contact with her and each other by means of telepathy. This among other things makes them immune to flanking attacks...

Beacon Sliver: I love the concept of a sliver that increases the aura of the other slivers shared abilities. I might coopt this when it's time for me to present my own slivers, with your permission of course... :D

Chameleon Sliver: This sliver is very similar to the shifting sliver I posted about a month or so ago.

Scorpion Sliver: Hmm, this is similar to what I had invisioned for the Toxin sliver. Only real difference is that the Toxin sliver will be far more deadly. :D

Jolt Sliver: Interresting name... I might coopt it... Mine would have an electric attack... :D Nice though, a sliver that gives a bonus to Dex. I think I have one of those, the heart sliver perhaps. If not, I will make one...

Taskmaster Sliver: Very interresting concept. It's nice. :D

Razor Sliver: Damn, I was going to make a razor sliver. With the same ability no less. Damn, damn, damn... :D
 

Those were all done from various ideas others gave me, I did those conversion last year some time. While they are fairly well done, I noticed some glitches in them and should probably redo them soon, to 3.5 standard.

You are welcome to Gaffle the ideas behind my versions, I would like to see them done to your style.

I just Thought Abberation was the best choice. My Queen was a Outsider, I believe though. There was a debate on how to work the shared abilities, which I used a aura effect for.

Krishnath said:

First a general note. The slivers I've made are not under the direct control of the queen, rather they are in constant mental contact with her and each other by means of telepathy. This among other things makes them immune to flanking attacks...

I just went by the cards and they made it appear that the Queen had full control over the hive. My aim was for a similar idea, I just did not word it right I think.

Beacon Sliver: I love the concept of a sliver that increases the aura of the other slivers shared abilities. I might coopt this when it's time for me to present my own slivers, with your permission of course... :D
Feel free to use this concept. It made some of the Auras a bit more dangerous. :)

Chameleon Sliver: This sliver is very similar to the shifting sliver I posted about a month or so ago.
Really, where was this one located, I don't remember seeing it. I may have to look for it.

Scorpion Sliver: Hmm, this is similar to what I had invisioned for the Toxin sliver. Only real difference is that the Toxin sliver will be far more deadly. :D
As a said before, this was before Legions came out, glad you like the idea though. :)

Jolt Sliver: Interresting name... I might coopt it... Mine would have an electric attack... :D Nice though, a sliver that gives a bonus to Dex. I think I have one of those, the heart sliver perhaps. If not, I will make one...
I concidered adding a electrical attack, but though that it was fairly powerful as it was. But I might have been wrong. ;)

Taskmaster Sliver: Very interresting concept. It's nice. :D
Someone really liked zombies at the time and then I saw the Taskmaster zombie and thought that it would make and excellent way to make the hive even more deadly. What better way to be more dangerous than to have the slivers get back up after you kill them.

Razor Sliver: Damn, I was going to make a razor sliver. With the same ability no less. Damn, damn, damn... :D
They say great minds think alike. I take that as a compliment and hope to see your interpretation of the concept.
 
Last edited:


Yeah, I found it. Guess I did look at it. :)

Where was the other sliver thread, I saw it the other day, but can not find it now and the search forums feature does not seem to work, at least for me.

Anyways, everything looks awesome.
 


I looked through teh whole thing, But I can not seem to fins any links or the thread for that matter. Oh well, I Cut and Pasted it to a text file when I first looked at it anyways, just so I could read the Slivers without the background comments. :) Hope you don't mind.

If it was ok with you, I was going to PDF the Slivers you have done so far and post it in my MtG Conversion Yahoo Group. With you created of course. Though at the moment I was just going to leave it as a text file with just the creatures and info in it.
 



Remove ads

Top