The way I understood it, incorporeal creatures have a 50% chance to ignore damage from ANY material source, even magical weapons -- the only thing a +1 got you was that 50% chance.
Maybe I've been running it incorrectly -- I'll review my FAQ files.
Oops... After checking my DMG, I find that you are correct. But Gaseous Form still has an advantage over incorporealability (long word!), actually it has two: 1. It still has a 25% chance to not take damage from ghosttouch weapons, and 2. A gaseous creature can escape from a force cage, an incorporeal creature cannot.
Also, manifesting incorporeal creatures are vulnerable to Dismissal and similar spells due to their close ties to the Ethereal Plane.
Ward Sliver
Medium-Size Outsider (Sliver)
Hit Dice: 4d8+8 (26 hp) Initiative: +2 (Dex) Speed: 30', climb 30' AC: 16 (+2 Dex, +4 natural) Attacks: Claw +6 melee and Bite +1 melee Damage: Claw 1d4+2, Bite 1d6+1 Face/Reach: 5'/5' Special Attacks: - Special Qualities: Sliver Qualities, Shared Traits, Ward, Saves: Fort +6, Ref +6, Will +6 Abilities: Str 15, Dex 15, Con 15, Int 6, Wis 14, Cha 10, Skills: Balance +7, Climb +15 (+8), Hide +17 (+10), Jump +7, Listen +9 (+2), Move Silently +9, Spot +9 (+2), Swim +7 Feats: Alertness, Combat Reflexes,
Climate/Terrain: Any underground Organization: Swarm (20-80), Hive (Several thousand slivers and a queen) Challenge Rating: 3 Treasure: None Alignment: Neutral Advancement: 5-6 HD (Medium-Size); 7-12 HD (Large)
'After some months of experimenting I was finally able to create a sliver that is able to protect itself from everything from demons, to modrons, to slaadi, to celestials with little trouble. My patron will be most pleased.' - Lanariel Shadowwing, Research Notes.
Ward slivers the type of sliver most likely to be encountered with the sliver queen, much thanks to their defensive capabilities.
The ward sliver is usually a uniform silver grey over its entire body, although the back of the creature is usually somewhat darker, sometimes almost black. The ward sliver reaches a length of over 7'.
Combat:
Ward slivers usually hang back, using their ward ability to protect themselves and bolster nearby slivers, but they will not hesitate to enter battle if the life of their queen is in danger. Ward (Sp): The ward sliver is constantly surrounded by a Magic Circle against either chaos, good, evil, or law. It can change what the Magic Circle protects against as a free action, and if the effect is dispelled, it may resume it as a move-equivalent action. The ward effect has a 30' radius from the ward sliver. If two ward slivers are within 30' of each other, the effects overlap, but do not stack, unless they protect against two different alignments.
The effect is as the Magic Circle spell cast by an 8th level cleric. Shared Ability (Ex): All slivers within 60' of the ward sliver gains access to the ward ability of the ward sliver, save that the affected slivers cannot choose what alignment they protect against, but must protect against the same alignment as the ward sliver, if the ward sliver changes what alignment it protects against, all slivers withing 60' of it, change with it.
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Comments and critizism is welcomed, tell me what you think.
Yours makes a lot more sense than mine did. Protection from: Color was extremely convulted the way I was doing it. Including damage reduction in regards to certain species (like ignoring the first 50 damage from goblins or giants).
Maybe in addition to having the circles use protection from elements (to cover the stuff that would normally be covered by COPs when spells are a'slingin')
Brood Sliver
Large Outsider (Sliver)
Hit Dice: 12d8+48 (126 hp) Initiative: +1 (Dex) Speed: 40', Climb 40' AC: 18 (-1 size, +1 Dex, +8 natural) Attacks: Claw +17 melee and Bite +12 melee Damage: Claw 1d6+6, bite 1d8+3 Face/Reach: 10'/5' Special Attacks: Spell-like abilities, Infect, Special Qualities: Sliver traits, Hive mind, Shared ability, SR 21, Damage Reduction 5/+1, Saves: Fort +12, Ref +9, Will +11 Abilities: Str 23, Dex 13, Con 19, Int 10, Wis 16, Cha 14 Skills: Balance +16, Concentration +19, Climb +29 (+8), Jump +21, Listen +20 (+2), Spellcraft +15, Spot +20 (+2), Swim +21, Feats: Alertness, Combat Casting, Combat Reflexes, Dodge, Mobility,
Climate/Terrain: Any underground Organization: Swarm (20-80), Hive (Several thousand slivers and a queen) Challenge Rating: 10 Treasure: Standard Alignment: Neutral Advancement: 13-18 HD (Large); 19-36 HD (Huge)
'I met a very interresting sliver type today, apparantly the queen is not the only sliver able to produce offspring. These 'brood slivers' seem to use unborn slivers as weapons, infecting their opponents to produce new young.' - Lanariel Shadowwing, Research Notes.
Brood slivers a highly specialized slivers used to swell the slivers ranks in combat.
A brood sliver looks much like other slivers, but have golden brown skin and an oversized claw at the end of their arm. The sliver usually has a length of about 12'
Combat:
Brood slivers relish combat, using the oversized claw to infect as many opponents as possible. Spell-like Abilities: At will - Detect Magic, Endure Elements, Light, and Resistance; 3/day - Bless, Greater Magic Fang, and Pass without Trace. These are as the spells cast by a 6th level cleric (DC: 13+spell level) Infect (Ex): If a brood sliver deals damage with it's claw to a living creature of medium size or larger it may attempt to infect the creature with a baby sliver. The creature must make a fort save (DC: 20) or become infected. An infected creature takes 1d6 points of damage per round for 2d4 rounds, after which a proto sliver bursts from their body dealing an additional 2d6 points of damage. A creature cannot be infected by more than one baby sliver at a time. If a Remove Disease is cast on the affected creature before the proto sliver emerges, the proto sliver is instantly slain and the infected creature must make another fort save (DC: 20) or take 1d4 points of con damage as the baby sliver decomposes. Sliver Traits: Darkvision 120', low-light vision, scent, blindsight 60', immune to mind-influencing effects (charms, compulsions, phantasms, patterns and morale effects) and fear effects. Hive Mind (Ex): A sliver can communicate telepatically with any other sliver within 120' as a free action. The silver queen is always and constantly aware of any other slivers from her hive as long as they're on the same plane and can communicate her needs with them as she wishes, As long as at least two slivers are within 60' of each other they cannot be flanked. Shared Ability (Ex): All slivers within 60' of the Brood Sliver gains access to it's infect ability.