Kestrel said:Thirded...If my players need a numerical carrot, then they are at the wrong house. The thrill of gaming should be its own reward.
I wouldn't go quite that far. I'm happy with gaming being its own reward, but I'm also happy with XP being a reward in D&D. I'm just saying that I don't know a gamer who would choose to miss a session for a reason trivial enough to be swayed by whether his PC will miss out on some XP or not.
Brimshack said:Anyway, I mean the point is that one can slow down a game by adding challenges which the players may not win, but which they will simply survive. That's my preference anyway...
Yeah. Personally, though, I'd rather change the progression & give full (or closer to full) XP for partial victories or even mere survival.