painandgreed
First Post
Harmon said:As far as converting to 1e- just one question - Why?
After about three decades of hard biting work, the makers have set forth a better system. If you are looking for flavor, you can make flavor in your campaign by altering your GMing style. I suppose this falls back to the ya ol' question of- "what is so great about 1e?" but no one has been able to explain it to me.
They've certainly produces a changed system. If it's better or not is in the eyes of the players which depends on if you agree with the changes or not. I like 3E better, but it still seems for every three steps forward they took two steps back., often changing the game into one I don't want to play.
I was thinking about it the other day, and thinking of going back to 1E (if I had to). Static rule set. Tons of books and modules which I already have. Simipler. Easy to modify. in fact, most of the modification I want was already done back in the 80's in what could be considered years of playtesting. Spells weren't nerfed in 1E as they were in 3E or at least transfored so they had no use except in combat. Polymorph, for example, had uses outside of combat because the 1E duration was in the area of hours by time a magic-user coudl cast it. In 3E it's in the matter of minutes and not good for transportation or subterfuge, only combat. In fact, most of my gripes about 3E is that many rules have been molded to only be reveant to short close combats. While that's an important part of the game, I'd rather go for other things too. So, if I wanted to go to another version, without buying more stuff, 1E would be my choice since I never had significant amounts of 2E or RC.