Ry
Explorer
Kestrel said:Thirded...If my players need a numerical carrot, then they are at the wrong house. The thrill of gaming should be its own reward.
I used to believe this, but now I look at it like it has a second head. I mean, why shouldn't games have a reward mechanic, and why shouldn't we try to use it to encourage the kind of play that we want? I mean, what if someone said "You don't need to try to accumulate wealth to have fun playing Monopoly, the thrill of gaming should be enough." Game design - which includes providing incentives through the system (or "numerical carrots") has a place in roleplaying.