Kestrel said:Dump xp altogether, since it leads to a killacon attitude (kill kill kill for levels). Level the PCs at story appropriate times or due to party consensus (I do this)
Crysmalon said:Furthermore, all 'cheating' spells (detect x, locate y, tongues, easy raise dead) require XP costs and/or other penalties to require thought before they are used.
This is very sound advice.shilsen said:Throw out XP based on CR or anything else in-game and just award enough per session to have PCs advance at the speed you want. If your PCs never use item creation or particular spells that drain XP, you could even drop XP altogether and just advance them as needed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.