Crysmalon said:
Furthermore, all 'cheating' spells (detect x, locate y, tongues, easy raise dead) require XP costs and/or other penalties to require thought before they are used.
Sounds like a fun game. I do the same for our Conan D&D games.
A suggestion on the "cheating" spells. Instead of x.p., just bump them up a level. It may allow you to slim down your house rules. Here's what I do for the spells that I don't think are congruent with our campaign:
Campaign Magic Bumps The following spells and magical items are bumped up one level:
1ST) Create water, Command, Detect alignment, Endure Elements, Entangle, Magic missile, Hold person, Lesser orb spells (CA), Revification (CD)
2ND) Command undead, Invisibility, Locate object, Scorching ray, Spider climb
3RD) Create Food & Water, Fireball, Firebrand, Fly, Lightning bolt, Invisibility Sphere; Speak with Dead
4TH) Dimension Door, Evards Black Tentacles, Imbue with Spell Ability, Stoneskin
5TH) Commune, Raise Dead (bumped two levels), Polymorph
6TH) Disintegrate
7TH) Teleport, mass teleport
All non-core spells are subject to DM approval and if same as core spell, they will be bumped
jh
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