cignus_pfaccari
First Post
olshanski said:There is something I don't like about diseases.
In D&D, you slowly get worse and worse until you get better or die.
I would imagine that for things like the plague, smallpox, etcetera, you get sick very fast (24-48 hours) and possibly die, but then you have a longer recovery period.
The treatment of diseases doesn't bother me too much, except that when I've seen listed DCs for non-fantastic diseases, they seem to be much too high. A DC 12 disease would likely stack commoners up like cordwood, given their lack of any real Fort save and all (when Con = 10 and HD = 3, that's a +1!).
There also isn't a mechanic for chronic illnesses... things that keep you moderately hindered until you are cured. Just like you have blindness or deafness that sticks around until you are cured, I could imagine a use for diseases like consumption or hemophilia that stick with you but don't necessarily kill you outright, and cause some problems until you are magically cured.
This would likely be best handled as being similar to a curse, with a [Disease] tag on it. It's also likely to not ever be a problem for a PC, since they can get hit with a Remove Disease, Remove Curse, or a Heal.
As for my peeves, grappling and other special cases have always been pains in the rear end. It was either useless or horribly broken in previous editions, and in 3.5 you won't ever make the check unless you've been built specifically to do so.
Also, I resent the caster-love that seems to predominate. It's better now than at any time in D&D history, but I'm hoping that casters and non-casters will be much more even in their treatment with 4e.
Brad