Stormborn
Explorer
I have been playing for years with 3 players. Frequently it is hard to adjust,especially with a lots of house rules but:
-yes to slightly better than average ability scores. We roll4d6, drop the lowest, reroll 1s. If you don't like one set you can do another, but you have to take a whole set and not choose the best parts of each.
- NPCs as needed. When we don't have a rogue I downplay the traps, but I might also sned a "guide" along into the dungeon who can disarm a few traps, not tons but enough so they don't say "Why are there no traps in here?"
- Action points, which you will have in Eberron anyway.
- Carefully choose your challanges. Don't completly throw out the CRs, but if you have a party with no magic users and it takes a lot of magic to stop the monsters then its going to be more difficult, on the other hand if the monster just needs to be hit hard and often the party of 3 with good combat skills is going to do as well as a party of 4.
Basically as has already been said: know the players and know the PCs. It will be fine.
-yes to slightly better than average ability scores. We roll4d6, drop the lowest, reroll 1s. If you don't like one set you can do another, but you have to take a whole set and not choose the best parts of each.
- NPCs as needed. When we don't have a rogue I downplay the traps, but I might also sned a "guide" along into the dungeon who can disarm a few traps, not tons but enough so they don't say "Why are there no traps in here?"
- Action points, which you will have in Eberron anyway.
- Carefully choose your challanges. Don't completly throw out the CRs, but if you have a party with no magic users and it takes a lot of magic to stop the monsters then its going to be more difficult, on the other hand if the monster just needs to be hit hard and often the party of 3 with good combat skills is going to do as well as a party of 4.
Basically as has already been said: know the players and know the PCs. It will be fine.