• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Small World

Agamon

Adventurer
Small World

Wow, fun game. Played last night in between games of Scripts & Scribes and Tribune. Fun and easy to learn, I think it'll make a great entry game, but lotsa strategy for the rest of us. It's a fantasy-style civilization game, where you push one civ as fas as it can go, put it in decline and start another one. There are different boards for 2, 3, 4 and 5 player games. Races you can play are randomly assigned abilities, which makes things interesting, as there can be some awesome combos (dragon hunter trolls) and some weak ones, too (fortifying dwarves), but it keeps the game fresh. Some combos look like they'd be strong at the start rather than the endgame, too.

A few things I noticed:

Mountains are nice to have when you decline your race, as they tend to not be targeted at the end of the game (people are trying to max out their point potential).

I mentioned that fortifying dwarves are a weak combo, but dwarves are the suck, period. I can't think of any ability that would really make them worth while. Edit: Flying. Flying dwarves I might pick if there were 3 or 4 VPs to go with it. But then flying is a really good ability, too.

Bivouacing ratmen are crazy. Bivouacing skeletons would be nuts, I'm thinking. Bivouacing Trolls would be nigh invulnerable. I guess what I'm saying is bivouacing is a good ability. :)

Of course, being a Days of Wonder game, we shall see expansions. And this game is nothing if not expandable.
 
Last edited:

log in or register to remove this ad


I just ordered this at the local store... can't wait for it. Been looking forward to it for a while.

I'm jealous, I'm hoping that I can pick this up at gencon. I had achoice to buy it last month and decided on La harve instead. I think i'll like small world more, but la harve has been harder to get my hands on.
 


Played it couple more times on Thursday, it's a hit at the local game club.

Dwarves aren't quite as bad as I originally thought, but they're still the worst race. Flying is probably the best ability in the game, it matches up very well with almost every race.

General consensus on the geek says that there should be a final round of scoring after the final turn, otherwise the first player gets too much of an advantage at endgame, just an fyi.
 

I just picked up Small World yesterday. Looks like a blast!

Anyone try it with kids? I was hoping my six your old would like it, but I don't think she's quite ready. It lists for 8 and up.
 

I just picked up Small World yesterday. Looks like a blast!

Anyone try it with kids? I was hoping my six your old would like it, but I don't think she's quite ready. It lists for 8 and up.

It's not like there's some magical bit of brain that turns on exactly 8 years after birth which allows the kid to play Small World. There will be 6 year olds who can handle it just fine and 10 year olds who can't. You know your kid better than anyone, if you think she's up for it give it a try. Worst case scenario is that it's too much for her and you go do something else instead.
 

I've thought of a house rule to help dwarves and other unloved races:

When the number of coins on an unchosen race equals the number of players in the game, remove those coins and draw the power on the bottom of the power stack. The race becomes a double power race. It gets all of the benefits of that second power except for added troops (the second power is treated as adding 0 troops), in addition to its first power.
 

I think the Dwarves are just getting unnecessary hate on. Their small number of initial pieces can easily be dealt with by just continually abandoning territories to get to your mining locations. And as mentioned, if at least 2 of those locations are on mountains, chances are people aren't going to hammer them.

Used them in a 3 player game as my second race - and for 3 turns I got a solid 7VPs (3 mining regions, 1 non) and 2 turns 8 (2 non before one got beaten) just from the Dwarves as a retired race. Pulled in a hefty 10 plus victory points for the last 5 or so turns.

And if you're wondering why no one attacked me, was a matter of timing, placement on board and an aggressive active race that had people trying to stem them.
 

I played my first game on the weekend (between DMing two D&D WWGD games and a Magic draft...)

Very enjoyable and fast-paced game. I played the Forest Trolls to begin with, and then changed to the Fortified Halflings later. I didn't have that many provinces, but they were really, really hard to take over and gave me a lot of points. :)

Cheers!
 

Into the Woods

Remove ads

Top