LostSoul
Adventurer
DonTadow said:So an orb surrounded by a riddled puzzle should be rolled away?.
I wouldn't say should not, not unless we're talking about me in particular. If I was in your game, yes, let's roll it away (or watch me open a book or examine my character sheet).
With someone else in another game? Who knows?
DonTadow said:Why not have one roll for combat with monsters having dc and the roll called combat? If a dc disable device check is good enough to tell a rogue how to figure out the puzzle, shouldn't a combat roll be good enough to tell a fighter exactly how to hit and how to kill a monster?
Because that's the kind of puzzle I want.
That's kind of a stretch on the word; let's say challenge instead. I can't go down to the corner store and pick up a book of D&D for 3 bucks and fuddle around with AoOs and Save or Die spells and trying to outsmart the DM and all the particular things common to D&D.
I can do that with word puzzles, riddles, math puzzles, and crosswords.
DonTadow said:The one thing I find wrong with d and d is that too much depends on luck, similiar to a lot of traditional american games. Having an adequate puzzle seems to take away from the luck and not emphaise on how well you shoot craps.
A lot of it depends on luck, that's true. But that's only in the moment. A party who has prepared for the upcoming fight, via divinations, then buffing spells, and then stealth for surprise, is going to have a lot less to worry about when the d20s come out. And you've also got all the builds of feats, levels, skills, spells, magic items, etc. to put together before you actually pick up the dice.