DonTadow said:
Actually, reasoning is (according to webster) the ability to come to a logical conclusion. It has little to do with speed of processing.
I don't have a Webster's handy, but I expect it says more than that.
Computers are fast data processors, right? Well, all they ever do is apply specific rules of logic to data. By your definition, a comupter "reasons", and the faster it does so the better.
My conclusion is coming also from studies in which some kids do well on standardized tests but horrible in school.
The occasional disjoin between test scores and school performance is highly complicated, andrequires a whole lot more than "some kids are faster thinkers than others" to explain.
With no skill associated to being smart it has to be assumed that being smart is up to the character. Especially since smart has nothing to do with intelligent.
Again, I feel that premise is flawed. You are applying your personal definitions to game stats that you did not define.
The game is intended to model the character's innate personal traits in six stats. It is designed to model
everything in those six stats. In the real world, full body coordination and grace, manual dexterity, and hand-eye coordination are three different things, but they are all covered by one stat - Dexterity.
Philosophically, you don't require that any player match his character's physical abilities. Why, then do you require that his mental abilities must be strongly tied to the player's?
I find it odd that people hate puzzles because they figure that their intelligent wizard should automatially be able to figure them out when having a great understanding of magic has little to do with figuring out a riddle. It would be the equivelent of saying, my character is intelligent he should automatically know how the weak spot of a Bodak.
Puzzles are things one can solve by thinking. The weak spot of a Bodak is not a puzzle - it is a fact or datum about a creature. One cannot be expected to reason out that a bodak is vulnerable to sunlight or cold iron just by looking at it. But, if one has studied bodaks, one should know this, just as if one has studied human medicine, one knows that a kidney-punch is nasty. It'll be covered by a Knowledge skill, which is Intelligence-based.
But that's neither here nor there. This is a
role playing game, which means that the player should be able to take on a role that is not himself. Which means he shoudl not be limited to playing with his own "smarts", as you put it. You allow players to play people unlike themselves in other ways. Why not in this way?