Lorcan Mor
Human Rogue 2/Ranger 2, Chaotic Good
STR 14 (+2)
DEX 17 (+3)
CON 12 (+1)
INT 14 (+2)
WIS 14 (+2)
CHA 10 (+0)
Combat Stats:
Base Attack Bonus: +3
Melee: +5 [+3 BAB, +2 STR]
Ranged: +6 [+3 BAB, +3 DEX]
Hit Points: 30 [6 + 4 (Rogue) + 8 + 8 (Ranger) + 4 (CON)]
Armor Class: 17 [10 + 4 (Mithral Shirt) + 3 (DEX)]
Initiative: +7 (+3 DEX, +4 Improved Initiative)
Movement Rate: 30 feet
Attacks per round:
1 Masterwork rapier (+6 to hit, 1d6+1 dmg)
or 1 Masterwork rapier (+4 to hit, 1d6+2 dmg) and 1 Masterwork shortsword (+4 to hit, 1d6+1 dmg)
or 1 Masterwork mighty composite longbow (+2 STR bonus) (+7 to hit, 1d8+2 dmg)
or Dagger (+5 Melee, +6 Ranged, 1d4+2 dmg)
Weapons and Armor:
Armor: Mithral Shirt (+4 AC)
Shield: Masterwork small wooden shield (+1 AC) (only used when not two-weapon fighting)
Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2)
Masterwork shortsword (1d6 dmg, Crit 19-20/x2)
Masterwork mighty composite shortbow (+2 STR) (1d8 dmg, Crit 20/x3, Rng 110 ft)
Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft)
Saving Throws:
Fort: +4 [+3 base, +1 CON]
Ref: +6 [+3 base, +3 DEX]
Will: +2 [+0 base, +2 WIS]
Feats:
Armor Proficiency (Light) (Free for Rogue, Ranger)
Armor Proficiency (Medium) (Free for Ranger)
Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue)
Martial Weapon Proficiency (All) (Free for Ranger)
Shield Proficiency (Free for Ranger)
Simple Weapon Proficiency (Free for Ranger)
Track (Free for Ranger)
Improved Initiative (1st level feat)
Combat Reflexes (bonus human feat)
Expertise (3rd level feat)
Skills:
Balance +10 (5 ranks, +3 DEX, +2 synergy w. Tumble)
Climb +7 (5 ranks, +2 STR)
Disable Device +7 (5 ranks, +2 INT)
Hide +10 (7 ranks, +3 DEX)
Jump +9 (5 ranks, +2 STR, +2 synergy w. Tumble)
Listen +7 (5 ranks, +2 WIS)
Move Silently +10 (7 ranks, +3 DEX)
Search +7 (5 ranks, +2 INT)
Spot +7 (5 ranks, +2 WIS)
Swim +5 (3 ranks, +2 STR)
Tumble +10 (5 ranks, +3 DEX, +2 synergy w. Jump)
Use Magic Device +5 (5 ranks)
Wilderness Lore +9 (7 ranks, +2 WIS)
Languages:
Common, Dwarven, Elven.
Special Abilities:
Sneak Attack +1d6
Evasion
Favored enemy (Undead)
Equipment:
Backpack
- Grappling hook
- Healing salve (2)
- Masterwork thieves' tools
- Potion of Cure Moderate Wounds (2)
- Silk rope (50')
Belt Pouch
- Tindertwigs (10)
- Potion of Cure Light Wounds (4)
- 93 gp 5 sp
Wearing / Carrying
- Explorer's Clothes
- Holy symbol of Ehlonna (silver)
- Masterwork rapier
- Masterwok shortsword
- Masterwork mighty (+2 STR) composite longbowbow
- Masterwork arrows (12)
- Mithral shirt
- Arrows (20)
- Silvered arrows (10)
- Daggers (2)
Total Weight Carried: 46.8 lb
Load: Light
Current XP:
Current: 6000
Next Level: 10000
Ceinwen
Light War Horse
Wearing/Carrying
- Bit and Bridle
- Military saddle
Saddlebags
- Arrows (40)
- Daggers (2)
- Shortsword
- Tent
- Trail rations (7)
- Waterskin
Born near the northern edge of the valley, Lorcan has been fighting the undead for most of his life. At only 19 years old, he has seen more combat than many twice his age.
Lorcan is a tall man, standing at 6'3". While quite lightly built, he is fairly strong. He has nut brown hair reaching down to the middle of his back, tied back into a tail. His eyes are a dark brown, similar to the shade of his hair, and he has a sparse beard. He dresses in practical clothing, favoring browns, greens and greys, although he always wears at least one blue garment.
Just checking a few things about equipment.
1) Am I right in thinking that magical potions are unavailable to the non-spellcasting classes? Since I'm multiclassed as Ranger, are healing potions available to me?
2) Is holy water available to those outside of the cleric/paladin kingdom?
3) Am I right in thinking that magical weapons and armor are unavailable outside of the spellcasting kingdoms? Since I have Ranger levels, are divinely enchanted weapons and armor available to me?