Smashed world casting call - finally running


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Zack2216

First Post
About the falchion question, you can disregard it. After some thought I decided I will go a different route other than sword melee. I'll just have to convince the wizard in the group to get me an amulet of mighty fists, then I will have to create a wilding clasp for it so I can use dire bear and earth elemental to their full extent :D. (Note to self, I need to get me some wild armor aswell)
 

Jarval

Explorer
A couple of questions (don't worry if you feel you can't answer them before the game starts):

1) How undead focused will the game be? IME, rogues tend to fair poorly against the undead due to their immunity to sneak attacks and critical hits. I've found the following feat to help, would it be OK if I took it?

Foe of the Dead
You have trained yourself in the ways of fighting the undead, focusing your strikes on their few weak spots.
Benefits: You may ignore the undead immunity to sneak attacks and the damage bonus from the
Favored Enemy ability. The are still immune to critical hits however.


2) How combat focused will the game be? I've got a couple of character ideas. One is a Rogue 3/Fighter 1 with high Dex and Chr, split between social and rogue skills. The other is a Rogue 2/Ranger 2, with good Str, Dex and Wis, going for stealth and combat based skills.
 

Zhure

First Post
Durban

I couldn't find a Rogues Gallery, so here's the one I have finished. Had a better background but my computer ate it.

Durban (LN)
Race: Human
6'0"; 150 lbs; Age 23
Deity: Xan Yae
Level: 4
Monk 1/Psion 3 (Nomad/Mindwalker)

10 STR +0
19 DEX* +4
14 CON +2
10 INT +0
18 WIS +4
10 CHA +0
* = number of adds

Saves:
Fortitude: +5 = (+2 Monk, +1 Psion, +2 Con)
Reflex: +7 = (+2 Monk, +1 Psion, +4 Dex)
Will: +11 = (+2 Monk, +3 Psion, +4 Wis, +2 Psicrystal)

Armor Class: 18 = (10, +4 Wis, +4 Dex)

Proficiencies:
Armor: None
Weapons: All Simple, kama, nunchaku, shuriken, siangham, shortsword
Languages: Common

Skills:
Concentration +5 = (3 ranks +2 Con)
Tumble +8 = (4 ranks +4 Dex)
Escape Artist +11 = (7 ranks +4 Dex)
Hide +8 = (4 ranks +4 Dex)
Knowledge (Psionics) +3 = (3 ranks + 0 Int)
Knowledge (Undead) +5 = (0 ranks, +0 Int, +5 Mask)
Listen +8 = (4 ranks +4 Wis)
Move Silent +8 = (4 ranks +4 Dex)

Special Abilites:
Unarmed Strike, Flurry of Blows, Stunning Attack 1x/day (DC 14), Evasion
Blue Psicrystal "Khim" (Resolve, +2 Will checks) [Sighted, Telepathic Link, INT 7]

Feats:
WP:shortsword (psion bonus); Point Blank Shot (Human), Far Shot (1st), Weapon Finesse: Shortsword (3rd)

Powers:
Talents: 6 free per day/1 PP
d- Burst (Dex) Au (chanting)
0- Talon (Str) Vi (hands glow with purple energy)
0- Detect Psionics (Wis) Vi (eyes glow purple), Au (chanting)

1st/1 PP
d- Skate (Dex) Vi (purple glow around feet), Ma (ectoplasm)
1- Steadfast Gaze (Wis) Vi (purple mask over face)
1- Spider Climb (Dex) Ma (ectoplasm)

POWER POINTS: 8 = 4 (base) + 4 (Dex) HIT POINTS: 22 = 8+3d4+8 (Con)

Weapons (BAB = +1):
Unarmed +1, 1d6, 20/x2
MW Shortsword +6, 1d6, 19-20/x2 (2 lb)
MW Nunchaku +2, 1d6, 20/x2, (2 lb)
MW Sling & bullets +7, 1d4, 20/x2, 75 ft range
-- PBS-- +8, 1d4+1
MW bullets: 20 (10 lbs)
Shuriken +5, 1+1+1 pt, 20/x2, 20 ft range
-- PBS +6, 2+1+1 pts
shuriken: 30 (3 lbs)

Eqiupment (wt):
--Worn
*Everburning Torch (cast on a dead ioun stone)
*Boots of Stomping (DC 12) (1 lb)
*Crystal Mask of Knowledge (Undead) (1 lb)
Khim, psicrystal, on elaborate 100 gp torc (--)
Crowbar, worn on belt like club (5)
Monk's Outfit (--)
--*Necklace of Prayer Beads (bless) (--)
Silver Holy Symbol of Xan Yae (--)
--Belt pouch (5)
*Potion of CLW: 6
Flint & Steel (--)
Paper, 5 sheets (--)
Ink vial (--)
--Backpack (2)
Bedroll (5)
Winter Blanket (3)
Waterskin (--)

Encumbrance: 41 pounds

Platinum: 4
Gold: 23
Silver: 3
Copper: 10

Experience: Goal: 10,000 Current: 6,000

History (brief): Durban was an acolyte among the monks hidden in the mountain passes. Following a vision sent to him by Xan Yae, he left the monastery before his training was complete and wandered in the mountains until he discovered an ancient cache of magic. Prominent among his find was a holy symbol of Xan Yae and a perfect blue sapphire set in an elaborate torc. He has since travelled to the land of the Psions to further unlock his psionic potential, and is trying to find out as much as he can about the mysterious Soulknives. Durban believes he is on a mission sent to him by Xan Yae, although it may all be coming from his own mind (the psicrystal does speak with his mental voice...).

Xan Yae is a minor Greyhawk deity. The Lady of Twilight and the Mistress of Perfection. Her domains are trickery, war and luck. (I think). Her holy symbol is crossed falchions.

Durban will take Soulknife at the first opportunity (after Psion 5).
 

Dalamar

Adventurer
Zhure, your char looks good.
1) How undead focused will the game be?
That is propably going to be mostly up to you. Depending on if you will stay in the cities or go out of the valley. Most enemies outside the valley are going to be undead of one kind or another.
2) How combat focused will the game be?
Like the previous question, this is greatly up to you, the players. I'm trying to keep the game as open-ended as possible.
Just a suggestion, but your second character could aim for the foe hunter (undead) PrC from MotW.
 
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Jarval

Explorer
Fair enough. I didn't think they were easy questions to answer. I don't have MotW, so I don't know anything about the Foe Hunter PrC. What does it do (in general terms)?

What is your opinion on the Foe of the Dead feat? Would it be OK for my character or not?

I'll post some stats for both character ideas later, so you've got a clearer idea of where I'm heading with them.
 

Jarval

Explorer
First character idea (the rogue/fighter with good DEX and CHR)

Human Rogue 3/Fighter 1, Chaotic Good

STR 13 (+1)
DEX 17 (+3)
CON 12 (+1)
INT 14 (+2)
WIS 10 (+0)
CHA 15 (+2)


Combat Stats:
Base Attack Bonus: +3
Melee: +4 [+3 BAB, +1 STR]
Ranged: +6 [+3 BAB, +3 DEX]
Hit Points: 26 [6 + 4 + 4 (Rogue) + 8 (Fighter) + 4 (CON)]
Armor Class: 18 [10 + 4 (Studded leather +1) + 1 (Shield) + 3 (DEX)]
Initiative: +7 (+3 DEX, +4 Improved Initiative)
Movement Rate: 30 feet

Attacks per round:
1 Masterwork rapier (+5 to hit, 1d6+1 dmg)
or 1 Masterwork mighty composite shortbow (+1 STR bonus) (+7 to hit, 1d6+1 dmg)
or Dagger (+4 Melee, +6 Ranged, 1d4+1 dmg)

Weapons and Armor:
Armor: Studded Leather +1 (+3 AC)
Shield: Masterwork small wooden shield (+1 AC)
Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2)
Masterwork mighty composite shortbow (+1 STR) (1d6+1 dmg, Crit 20/x3, Rng 70 ft)
Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +4 [+3 base, +1 CON]
Ref: +6 [+3 base, +3 DEX]
Will: +1 [+1 base, +0 WIS]


Feats:
Armor Proficiency (Light) (Free for Fighter, Rogue)
Armor Proficiency (Medium) (Free for Fighter)
Armor Proficiency (Heavy) (Free for Fighter)
Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue)
Martial Weapon Proficiency (All) (Free for Fighter)
Shield Proficiency (Free for Fighter)
Simple Weapon Proficiency (Free for Fighter)
Improved Initiative (1st level feat)
Weapon Finesse (Rapier) (bonus human feat)
Combat Reflexes (3rd level feat) or Foe of the Dead
Expertise (bonus Fighter feat)


Skills:
Balance +7 (4 ranks, +3 DEX)
Bluff +8 (6 ranks, +2 CHR)
Climb +4 (4 ranks, +1 STR)
Gather Information +7 (5 ranks, +2 CHR)
Hide +9 (6 ranks, +3 DEX)
Innuendo +4 (4 ranks, +0 WIS)
Jump +4 (3 ranks, +1 STR)
Listen +3 (3 ranks)
Move Silently +9 (6 ranks, +3 DEX)
Open Locks +8 (5 ranks, +3 DEX)
Read Lips +8 (6 ranks, +2 INT)
Ride +4 (1 rank, +3 DEX)
Sense Motive +5 (5 ranks, +0 WIS)
Spot +2 (2 ranks, +0 WIS)
Swim +3 (2 ranks, +1 STR)
Tumble +9 (6 ranks, +3 DEX)
Use Magic Device +5 (3 ranks, +2 CHR)


Languages:
Common, Dwarven, Elven.


Special Abilities:
Sneak Attack +1d6
Evasion
Uncanny dodge (Dex bonus to AC)
 

Jarval

Explorer
Second character idea (the rogue/ranger with good STR, DEX and WIS)

Human Rogue 2/Ranger 2, Chaotic Good

STR 14 (+2)
DEX 17 (+3)
CON 12 (+1)
INT 14 (+2)
WIS 14 (+2)
CHA 10 (+0)


Combat Stats:
Base Attack Bonus: +3
Melee: +5 [+3 BAB, +2 STR]
Ranged: +6 [+3 BAB, +3 DEX]
Hit Points: 30 [6 + 4 (Rogue) + 8 + 8 (Ranger) + 4 (CON)]
Armor Class: 17 [10 + 4 (Studded leather +1) + 3 (DEX)]
Initiative: +7 (+3 DEX, +4 Improved Initiative)
Movement Rate: 30 feet

Attacks per round:
1 Masterwork rapier (+6 to hit, 1d6+1 dmg)
or 1 Masterwork rapier (+4 to hit, 1d6+2 dmg) and 1 Masterwork shortsword (+4 to hit, 1d6+1 dmg)
or 1 Masterwork mighty composite longbow (+2 STR bonus) (+7 to hit, 1d8+2 dmg)
or Dagger (+5 Melee, +6 Ranged, 1d4+2 dmg)

Weapons and Armor:
Armor: Studded Leather +1 (+3 AC)
Shield: Masterwork small wooden shield (+1 AC) (only used when not two-weapon fighting)
Weapons: Masterwork rapier (1d6 dmg, Crit 18-20/x2)
Masterwork shortsword (1d6 dmg, Crit 19-20/x2)
Masterwork mighty composite shortbow (+2 STR) (1d8 dmg, Crit 20/x3, Rng 110 ft)
Dagger (1d4+1 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +4 [+3 base, +1 CON]
Ref: +6 [+3 base, +3 DEX]
Will: +2 [+0 base, +2 WIS]


Feats:
Armor Proficiency (Light) (Free for Rogue, Ranger)
Armor Proficiency (Medium) (Free for Ranger)
Exotic Weapon Proficiency (Hand Crossbow) (Free for Rogue)
Martial Weapon Proficiency (All) (Free for Ranger)
Shield Proficiency (Free for Ranger)
Simple Weapon Proficiency (Free for Ranger)
Track (Free for Ranger)
Improved Initiative (1st level feat)
Weapon Finesse (Rapier) (bonus human feat)
Combat Reflexes (3rd level feat) or Foe of the Dead


Skills:
Balance +8 (5 ranks, +3 DEX)
Climb +7 (5 ranks, +2 STR)
Disable Device +7 (5 ranks, +2 INT)
Hide +10 (7 ranks, +3 DEX)
Jump +7 (5 ranks, +2 STR)
Listen +7 (5 ranks, +2 WIS)
Move Silently +10 (7 ranks, +3 DEX)
Search +7 (5 ranks, +2 INT)
Spot +7 (5 ranks, +2 WIS)
Swim +5 (3 ranks, +2 STR)
Tumble +8 (5 ranks, +3 DEX)
Use Magic Device +5 (5 ranks)
Wilderness Lore +9 (7 ranks, +2 WIS)


Languages:
Common, Dwarven, Elven.


Special Abilities:
Sneak Attack +1d6
Evasion
Favored enemy (Undead)
 

Dalamar

Adventurer
The Foe Hunter chooses one enemy type he has as a fav. enemy as a hated enemy. He then gains DR and stacking SR against the hated enemy. And can also declare one attack per round to deal extra dice of damage against hated enemy.

Foe of the Dead, OTOH, resemples a feat from MotW. I requires 7 BAB and a favored enemy immune ti crits. It allows the Fav. enemy damage against the enemy and deals extra damage on a crit.
I guess a similar could be done for rogues. FotD should, IMO, have some requirements and only allow sneak attack benefit.
 

Jarval

Explorer
Dalamar said:
The Foe Hunter chooses one enemy type he has as a fav. enemy as a hated enemy. He then gains DR and stacking SR against the hated enemy. And can also declare one attack per round to deal extra dice of damage against hated enemy.

Sounds interesting. What are the pre-reqs?

Dalamar said:
Foe of the Dead, OTOH, resemples a feat from MotW. I requires 7 BAB and a favored enemy immune ti crits. It allows the Fav. enemy damage against the enemy and deals extra damage on a crit.
I guess a similar could be done for rogues. FotD should, IMO, have some requirements and only allow sneak attack benefit.

:eek: A +7 BAB is a long way away for me! I think you're right about it needing some requirements though. How does +3 BAB and 5 ranks in Knowledge (Undead) sound? Would adding those pre-reqs and limiting it to just sneak-attacks be OK?

It's no problem if it isn't OK. I'm tending towards the second character idea at the moment, but I'm not sure if anyone else in the party has many ranks in the social skills.
 
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