Smashed world casting call - finally running

I am looking at the feat right now and it says no "The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed. " unquote. Does that mean that the other hand gets penalties(the er.. on hand?)?
 

log in or register to remove this ad

Horros Darkeye: Male Human Barbarian 1/Fighter 3; CR 4; Medium Humanoid; HD 1d12+3d10+8; hp 44; Init +3; Spd 40'; AC 17, Atk +10 melee (1d6+4, Masterwork Scimitar), +9 melee (1d4+4, Masterwork Dagger), +9 melee (1d6+4, Masterwork Halfspear), +8 ranged (1d4+4, Masterwork Dagger), +8 ranged (1d6+4, Masterwork Halfspear); SQ: Rage 1/day; AL CN; SV Fort +8, Ref +5, Will +2; Str 18, Dex 16, Con 15, Int 14, Wis 10, Cha 8.

Skills & Feats: Climb +11, Handle Animal +4, Intimidate +3, Intuit Direction +4, Jump +11, Listen +4, Ride +12, Swim +9, Wilderness Lore +4; Combat Reflexes, Dodge, Expertise, Mobility, Weapon Focus (Scimitar).

Possessions: 3 Alchemist's Fire, 1 Backpack, 1 Studded Leather Barding, 1 Bedroll, 1 Bit & Bridle, 1 Mithral Chain Shirt, 1 Climber's Kit, 1 Cloak of Resistance +1, 1 Masterwork Dagger, 1 Flint & Steel, 1 Masterwork Halfspear, 4 Healing Salve, 1 Light War Horse, 1 Explorer's Outfit, 1 Trail Rations (Per Day), 1 Sack, 1 Military Saddle, 1 Saddlebags, 1 Masterwork Scimitar, 1 Waterskin; 30 pp, 61 gp, 3 sp.
 
Last edited:


I haven't had time to speak with GWolf for two days because of timezone problems, but most things I think he will approve (and the first has been allowed):
  • Healing Salve: this alchemical potion from T&B is available to everykingdom. It costs 50 gp per bottle and heals d8. Applying the salve is a full-round action.
  • The ambidexterity thingy: you are technically right, as the feat removes penalties for using your off hand. But the rest of the penalties come from using two weapons, not from the fact that you need to use an off hand. But there is a mistake in DW's comment also: the Tempest PrC from MotW lowers all penalties by two when fighting with two weapons so he can use two weapons with no penalty if the off hand weapon is light
  • The spells from FRCS and MaoF: Atleast I have nothing against them but we still need to ask GWolf
  • The spell from OA: no the Wu Jen spells are not included to Wiz/Sor list. I don't think wizzies need that much more power.
  • Para-elementals: I have the book but don't really know of the paras, especially as they are only template mosnters. I will need to discuss this with GWolf also
  • d4 hitdie guys: we need to discuss this also

Hope I didn't miss any questions. Those things I said that we will discuss are there mainly to show that I have seen them.
 

well, I stand corrected.
I made some changes(feats, forgotten skill points, equipment weight, etc.) to my character. Hopefully you don't mind.
An idea, lets say, hypotheically, that I was allowed to use the paras. What if when I transformed, you would just add the template bonuses to my base character? Its just an idea.
 
Last edited:


Note to self for future: Don't get book dedicated to what you gave up when trying to make a character(got MotW 2 days ago...so many ideas I wanted to try...oh well..)

Grimnir Male human Monk 4; Medium Humanoid; 4d8+4(28hp); init +2(dex); Speed: 40ft; AC: 17(+2 dex +4 wis +1armor); Attacks: 1 fist +5, 2 fists +3/+3; Damage: fists 1d8+2; face/reach 5ft x 5ft/5ft; SQ: Evasion, Still Mind, Slow Fall(20ft); Saves: Fort +7, Ref +7, Will +9(+11 enchantment); Abilities: Str 14, Dex 14, Con 12, Int, 12, Wis 18, Cha 10; Skills: Hide +9, Jump +9, Listen +11, Move Silently +9, Tumble +9, Climb +9; Feats: Improved Unarmed Strike(virtual), Stunning Fist(virtual), Deflect Arrows(virtual), Dodge, Mobility, Brachiation; Alignment: LG

Equipment:
Bracers of Armor +1 - 1k
Amulet of Magical Fang 3 uses per day -1.2k
Cloak of resistance +1 -1k -800 left

Backpack - 2gp
Weeks worth of food - 7 gp
2 Waterskins - 2gp
10 vials healer's balm - 500gp
Monk's outfit - free
Kama - 2gp
15 shuriken - 15gp - 272 gp left
 
Last edited:

was it 80??? I thought we were told to have base of 3 in each score and 72 points to split between ability scores????
 

Darkwolf: you can have that item

I'll go through the characters during the weekend if I can. Rathan, the 72 points was a mistake, 80 points is correct.
 

Darkwolf said:
Grimnir Male human Monk 4; Medium Humanoid; 4d8+4(28hp); init +2(dex); Speed: 40ft; AC: 17(+2 dex +4 wis +1armor); Attacks: 1 fist +5, 2 fists +3/+3; Damage: fists 1d8+2; face/reach 5ft x 5ft/5ft; SQ: Evasion, Still Mind, Slow Fall(20ft); Saves: Fort +6, Ref +6, Will +8(+10 enchantment); Abilities: Str 14, Dex 14, Con 12, Int, 12, Wis 18, Cha 10; Skills: Hide +9, Jump +9, Listen +11, Move Silently +9, Tumble +9, Balance +9; Feats: Improved Unarmed Strike(virtual), Stunning Fist(virtual), Deflect Arrows(virtual), Dodge, Mobility, Spring Attack; Alignment: LG

Equipment:
Bracers of Armor +1 - 1k
Amulet of Magical Fang 3 uses per day -1.2k - 1800 left

Backpack - 2gp
Weeks worth of food - 7 gp
2 Waterskins - 2gp
10 vials healer's balm - 500gp
Monk's outfit - free
15 shuriken - 15gp - 1274 gp....anyone think of anything else needed? I'm a monk with an abundance of gold.


The spring attack feat requires a +4 BAB. Monks do not have a +4 BAB until they reach 6th level.

Get an everburning torch for 90gp, maybe 2. And a cloak of resistance +1 (1000gp).
 

Remove ads

Top