drowdude said:
Ah, I left out a key part in the Hide rounds... Bluff to create a distraction...*then* hide....
So standard action - bluff for a distraction, standard action hide, shoot. Repeat. So that's one shot every 3 rounds. And these guys aren't running after you why?
Also, the second time you try to bluff a distraction, you're going to get a severe penalty since your target is going to be expecting it. In fact, if I were DM I'd give you a -20 penalty. "Look, it's Elvis!" only works so well so many times.
drowdude said:
Right, but they still have to stay within a certain range (30') even with those spells up. Which means they are still vulnerable to attacks from other combatants. With your feat they can just sit back and demolish anything that isnt immune to sneak attack freely. And that is BS.
So they're just standing around not doing anything? Why aren't they running after you?
Let me give you a more realistic scenario:
Sniper pops a shot off at a group of unaware Bad Guys from 60' away, getting his sneak attack. Combat starts and everyone rolls initiative. Being the dextrous rogue that he is, Sniper wins initiative. He now has a choice.
1.) He can pop off another sneak attack at sniper range, but since that takes a full round action, he won't be able to move, and thus he'll be open to charges by the Bad Guys.
2.) He can try to distract the guys so they don't see him next round when he attempts to hide. Assuming they're typical fightery type guys and not exactly up on their sense motive checks, this should be fairly simple. Probably won't work more than once however.
3.) He can run, hoping to lose them or at least find an opportunity to hide again.
4.) He can charge one of the Bad Guys and sneak attack him before he gets to move. This is obviously a bad choice because we all know that rogues suck at one on one fighting.
So, what does he do? Probably either run and hide or create a distraction and hide. However, creating a distraction will probably only work once (at least with any reasonable DM), and running means finding a good place to hide while on the run.
Either way, it is extremely unlikely that you'll be able to pull off a sniper shot every other round unless your DM is VERY lenient.
Since I'm assuming the DM is not going to be stupid about it, it's perfectly balanced.
-The Souljourner