milotha
First Post
IMHO: To me it's like ordering Coke and getting a diet Pepsi. Yes, it's an analogous game, but the flavor is very different, and it leaves a bitter taste in my mouth. It's not what I'm used to expecting when I play. I should note that I have played 1ed, 2ed, and 3.Xed with a small subset of the same group of players AND GMs.
The main differences that cause my reaction are:
1) Combat that is more tactical and slower than previous editions. Fixed individual initiative vs. random group initiative has really altered our combats.
2) The social skills. I absolutely hate the fact that now instead of role playing a situation, we now have roll playing. Everything must be resolved by dice rolling.
3) Too many rules, too restrictive, too few skill points. With all the rules, I actually feel like my characters can do less. If it's not on the character sheet or you don't have skill points in it, you can't do it. The attempt to cover everything with a feat or a skill reduced your options. This narrowed the characters too me.
4) Some spells and items have been nerfed beyond any "balance" issues.
The main differences that cause my reaction are:
1) Combat that is more tactical and slower than previous editions. Fixed individual initiative vs. random group initiative has really altered our combats.
2) The social skills. I absolutely hate the fact that now instead of role playing a situation, we now have roll playing. Everything must be resolved by dice rolling.
3) Too many rules, too restrictive, too few skill points. With all the rules, I actually feel like my characters can do less. If it's not on the character sheet or you don't have skill points in it, you can't do it. The attempt to cover everything with a feat or a skill reduced your options. This narrowed the characters too me.
4) Some spells and items have been nerfed beyond any "balance" issues.