If taken my post as insulting I apolagize. It was not my intention.Now, don't get insulting, please. I'm not saying your 'math crunch' is wrong, I'm saying it's not properly modeling the reality of the game and thus lead to incorrect conclusions on your part.
Yeas indeed! This warlord power we are talking about (that gives +4 to all defs is 29 daily so we don't have it now!). Secondly this is solo artilery so ithings get more complicated. Normal monsters team will have first line (soldiers, brutes) and second line (arilery), but that is not important. Let's crunch your example.Does this look problematic to you, so far?
Fro my calculatins (math crunch) he will have 40AC, highest DEF at 36 (actualy 35 in build and it's Fortitude) one middle and one lowest (or second meddile couse some clases fawor that). So the middle at 33 (here is 31) and the lowest at 29. We assume he didn't take any defenses feats, so his Will be actualy 29 (as my lowest defense). So his defenses should be AC40, FOR36, REF33 and WILL29 (but let's make it 31). Naga to hit vs. NADs should be 28 +2 from artilery and it is realy +30 in Naga entry, so the math is ok here. The AC is fine by RAW so we don't need to calcute this. Even if some one need to do so, this Naga is Artilery so it's to AC hit chance is lower than other monsters (it should be +30 on average), Nagas is +29.
I agree in this fight mark will do much. But in fights were are more monsters hitting NADs and first and second line this will be not much factor, couse defender will can't mark artilery so easily and often he will not even try to do so.
Even if this will be a fight at 29 level and warlord will use his power (Stand Invincible) that gives +4 to all defenses, you must still rember that this is a daily power! And can apply to only one fight, but it will be porobably saved for the final battle. If you don't have warlord I don saw any other power whose looks like this on other PHB leaders and paladin class. So it is very, vetry situational.
Let's crunch this numbers.
minor (ranged)+30 vs. Refleks - 2d6 +11 and 10 ongoing fire damage (save ends)
minor (ranged) +30 vs. Fortitude - 3d6 + 11 and the target is pushed 2 squares.
standard (recharge 5,6) (close blast 5) +30 vs. Fotitued - 5k6 +11 dmg and slowes (save ends)
standard - five bite attacks
standard - +29 vs. AC - 4d6 +9 dmg
Naga hits FOR of this fighter at 6 on die (his highest, most optimised defense!) So that is 70% ot time (monster has +4 adventage).
His REF will be hitted at 3 on die (his middle defense). So that 85% accuracy (monster have +7 adventage).
Well this monster don't attack Will but it will be hitted on 2 od die (monster have +9 adventage).
Let's take form simplifiaction that other will have the same stats (they will vary in with DEF but that is not much important).
All attack will be at -2 becous of fighter mark.
So FOR will be hitted on 8. REF on 5 and Will on 3.
Much better, but not as impresing as it should be.
This is 5 players party (all melee fighting). So there will be 5 OA when Naga will make his minor attacks. But this is pure fantasy. In real party there will be 3 (max. for just melee characters) and becouse of Nagas attacks not everyone will be adjacent to she. Even so she will probably shift (giving free attack to fighter) so there will be only 1-2 OA. Anywya that's not important. You have all numbers there. Damage is huge. Hitting is easy. If she uses his close blast 5 attack, even fighter with his strong FOR will be hitted on 6 on die. His highest DEF!
You make a very specific example here. Nagas AC is 41. Fighter attack at this level (without any feats will be +26 by average (26 in stat - +8, +5 magic, 12 level, 3 profinency; 1 fighter, 1 kensai, 2 combat adventage), so +32 with very, very to hit optimised chacater and with CA. On average it will be +29/+30 with CA and +27/28 withou it.
+32 vs. 41AC - 9 on die to hit (55% chance; +1 player adventage).
+30 vs. 41AC - 11 on die to hit (45% chance; -1 player disadventage)
+28 vs. 41AC - 13 on die to hit (35% chance; -3 player disadventage)
So we will take average to hit that is +28. 35% chance to land a hit. Becous CA is situational! On 1 level you chance to hit is at +1 adventage (+3 with Combat Aventage!).
So the Naga provokes Combat Challange, shifts away (sword and shield fighter will do when hit an 30dmg on average? 40? Naga have 1200HP - she will not even feel that hit).
And now even there still 2 PC next to here and she provokes OA (another 40 dmg from hit making it now 120; this gives naga 10 round of living, but only if all attack will hit she, and that will not be so easy becous of average 35%/40% hit chance. Now she easily hits players for 20 dmg in firs minor, 18 + 10 ongoind on second and make AC atack. Offten she will make shes devastating FOR attack close blast 5 hitting on 6 or less on die, and doing 28dmg to each enemy + slow or use bitting attacks. The dmg given, taken is not important here. The fact how easily Naga can hit enemies is very, very broken and this is my statement from the beginning. maybe this Naga will be not much threat to PCs, solos have tendency to not make this well. But making it's hitting so easily is an answer to that.
Let's look at another artilery example. 24 lvl artillery - Greater Flameskull.
We will make it 25 lvl so shes to hit vs. NADs will should be +30, it's actualy +28 (as an average to hit vs. NAD at this level), maybe designers didn't ad +2 for artillery I don't know.
The highest DEF of PC - 36, middle - 33, lowest - 29.
+28 vs. 36 - hit on 8 on die (+2 monster adventage)
+28 vs. 33 - hit on 5 on die (+5 monster adventage)
+28 vs. 29 - hit on 2 on die (+9 monster adventage)
This attack makes 2d8+10 dmg (19 dmg on average) and makes target dazed until start of skull next turn, so nobody can help you with this effect.
But this are easy monsters. Look at those who dominated/stunn/weaken and have powers like Bodak, Wraith, Orcus etc.
Now give some backup at first line, scull, and some other monster with nasty effects and here we go again. Hitting NADs is too easy to monsters at epic withou feats. Hittingem then too, but I didn't have time to make more examples. So yea, it looks problematic to me, but in the way you were trying to show. Sorry. Defense feats are must-have or must-have for people who know what are consequences of not taking them.
Probably they don't know how much impact this was having in long term. Maybe it looks weak but when you have to face one fight. If character will be hitted one time, this will not have any effects. But when hitted 100 times, it will means that 10 of this attack will be a miss, 90 still a hit.Ha! That's _exactly_ what my players in my 3E campaign are telling me when I ask them why they never take a feat to increase their saving throws!Originally Posted by James McMurray View Post
If I'm playing in an epic campaign and I get hit on a 2 in every encounter the last thing I'll be looking at is these feats. At best they make you get hit on an 8 (if you spend 4 epic feats and the need for a 2 is right on the dot). At worst they have zero effect.