James McMurray
First Post
I'm starting to think that you don't understand what are we talking here, and math cruch I made shows to us. This is what I wrote in previous post: (from my math on 30 lvl monster have +10 adventage to hit player (lowest NAD) where +0 is where he need to roll 10 to hit (this NAD), so with +6 from feats (to lowest NAD) he have (monster) +4 adventage thus he needs to roll 6 on die to hit (PCs lowest NAD)). You make your assumptions when i gave you the pure math...
Your pure math is incomplete. I don't know if it's my writing, your reading, or a combination of the two, but what I'm trying to tell you isn't getting across. Lemme try an example.
We've got a monster. It has a +30 to hit vs. Will. We'll call this monster Mr. +30.
We've got two PCs. One has a 32 Will Defense, the other a 29. We'll call them 32W and 29W.
When +30 attacks 32W, it needs a 2 to hit. When +30 attacks 29W, it needs a 2 to hit (because a 1 always misses).
Now we'll bump the PCs up by 4, and change their names to match. When +30 attacks 36W, it needs a 6 to hit. When +30 attacks 33W, it only needs a 3 to hit.
Does that explain it better?
You agree the epic level is bad. So if you don't agree it it's becouse of bad math (of PCs NADs and PCs hitting chance vs. monsters) so what is it?
As I pointed out earlier, it's a combination of conditions that are too good at shutting down actions, monster defenses that are too high to hit reliably, and monster hit points that are too numerous to take out quickly.
No this rules are fine as they are. The problem is that they are comes to offten into play, so they fail to meet they purpose. Every effect that comes to offten into play makes your player frustrated/boring/name it by yourself. I don't see anytihing wrong being stunned by monster attack, I see that it's wrong when I'm always have this effect on my character when the monster hit me. Even if I have +9 vs. stunn effects I still lose the round, and the next round here we go again.
So if stunning could only happen once per combat per attacker, would that be better?
If we talk about the lowest NAD, and take 2 feats it will be still 6... Look to the math, man. Prove me that I crunch numbers wrong and we can talk. Now you think that my math is worthles with makes my little angry, becouse you even not look at it, when you make your conlcusions:/
Your math isn't worthless, it's just not as useful as you think, partly because it is incomplete in modeling attacks vs. defenses (as shown above), and partly because it only models a tiny fraction of the game system, then tries to draw generalized conclusions.
30 % is big diffrence than autohi, right?
Yes, though I'll point out that there's no such thing as autohit.
Not taking this feats will end autohit when monster will target your weakest NAD, right?
They'll stop the 95% hit rate, yes. At least in those instance where they bump your defense high enough that the monster needs a 3+ instead of a 2.
You middle NAD, will be hitted 75% of time withou feats! (5 on die)
Do you mean all the time, or as a general rule? If it's supposed to be all the time, then no way is 75% a good number. If it's general, that seems about right.
Your best NAD will be hitted 60% of time (8 on die) without feats! [I'm talking about late epic plays]
See above.
The effects monsters place on PCs can be very hindering or just eat players actions. If monster can hit player so easly (and do damgae by the same time!) why we even have NADs?
For one, there's never an autohit, so the NADs matter. Second, the conditions themselves keep cropping up as the bad guy, yet it's apparently the math's fault.
Monsters need to be able to deal damage to be a threat. Monsters don't need constant use of action inhibiting conditions to be a threat. Adding a rule that makes the already low damage monsters deal less average damage lowers the only "fun" threat they've got.
Couldn't monster just have more powerful auras etc? Answer: Designers think that luck factor is nice for game (I think that to).
Source?
But when you compare to power of effects monsters can place on PCs on higher levels, and how easy this can be accomplished, you at least must wonder. Isn't there something wrong?
Definitely. But "things happen every round in a fight because monsters can hit easily" isn't the problem. The problem is a subset of those things which are happening, and lowering the overall occurrence of hits lowers the good and the bad equally.
On epic players got many powers and options. They can survive more easily, but it doesn't mean that monsters should hit you more offten. They power is better dmg, better HP and better effects used more often. And this is just fine! They don't need easy hitting to be challanging. This is just ilusion of they power. That just make the game not good. Having no even 5% chance of avoiding monster attack on epic level where you ultra hero... Doesn't sound like ultra hero. Yeah. This i Balor! He need to kick you as! Thats a 5 years old kid explenation wit a lot of ignorance of facts.
I'm not sure exactly what you're saying here, but there's a lot of opinion in it, so I'll just agree to disagree on what is "best."
The game should be fair as possible. Now you can make you highest DEF at -4 diadventage to monster (30 level monster will have to roll 14 on die to hit you). This is good feat option! Very good. Even -2 will be good! But you must spend 2 feats to gain this (Robust Defenses and Epic FRW). Now you middle DEF with those feats will make monster at -1 diadventage (11 on die to hit you), while you lowest will be at +4 adventage (6 on die to hit). Now this are numbers that looks good (like on 1 level of play). But you must spend 4 feats to maintain this! Wihout any DEF feats:
highest hitted on 8 on die; middle on 5 on die; lowest on 2 on die... You don't need to be Sherlock to state, there is something wrong here.
You're laying out very concrete numbers in what looks like an attempt to describe a general scenario. Is this meant as an example, or an average found through data sampling?
Even powers/items don't make it fair, couse they are situational, last for one round, and can't be used again in given encounter.
Check out Adventurer's Vault.
So maybe you will now see what I'm talking here. I have my math + experience on epic. You will never change my mind about that topic if you want give my any real proofs, but just sofistic talking.
Then I guess we're done, since my math + experience doesn't change your mind any more than your math + experience will change mine.
Have fun!