So, about defenses aka. PHB2 defenses feats

What does the player do?

He wants to play a Wizard. He needs good Intelligence. The book also tells him that he needs Wisdom and Dexterity. So, he beefs up Wisdom and Dexterity after Intelligence. The book tells him that Eladrin make good Wizards. So, he takes an Eladrin. Oh boy, +1 Will and +2 Will for Wizard. He also put 12 into Constitution because that's hit points baby.

What does he need the Wisdom and Dexterity for? Let's use a lick of sense here. He needs Wisdom for Thunderwave/Orb and Dex for Wand. If he's not in Wand, he needs it for exactly 0 powers. Wisdom is used on one power, and only needs to be pushed to the limit for one build... a push of 2 squares is -just fine- at heroic.

And then he put 12 into Constitution, because that's defense, but he's decided he doesn't want his actual -defense-.... again. Cognitive dissonance. 16/14/14 starts him where he needs, no matter what. 16Int/14Wis/14Dex-or-Con. Done.

He's not Jhaelen. He does not know the ins and outs of the game system.

He doesn't have to. It doesn't take meticulous study of the system to understand that you're gonna get attacked and you need to be concerned about getting hit.

He just puts together what looks to be a reasonable Eladrin Wizard. He then bumps Intelligence along with Wisdom and Dexterity because the book told him to do that.

Shouldn't be a problem.

He takes the Paragon level Great Fortitude feat. It doesn't help at all. He is still getting hit all of the time when that Fort is targeted.

I'm sure the answer 'If you get hit all the time, take powers that undo that, and position yourself out of dodge' won't satisfy you. Of course, the feat that grants a bonus vs area/ranged/close attacks will help a -lot-. There's a certain point where you think to yourself 'I r getting hurt, I need moar defenses.' And because of retraining, it is -never- too late to address that.

Oh, yeah, Wizards get -multiple- utilities per level as well to choose from too?

So, I ask again. How exactly is this player supposed to get three balanced NADs?

No one claimed he could or -should- get three balanced NADs. What is claimed is that it is possible to get your least NAD to a level where it is not completely useless. And it is.

There is only ONE feat in the book and that one does not help significantly. He followed the guidelines in the PHB and still got screwed. He is even more screwed if he doesn't bump Int at every opportunity because of the to hit math problem.

I just named another, total 3 point change on his achilles heel. 3 point difference on a NAD is -equivalent to 6 level gains.-

Now watch this.

16/14/14 in three seperate NADs.

Level 4 17/15/14 = +3/+2/+2
Level 8 18/15/15 = +4/+2/+2
Level 11 19/16/16 One booster feat = +4/+5/+3
Level 14 20/17/17 Two booster feat = +5/+5/+5
Level 18 21/18/17 Two booster = +5/+6/+5
Level 21 22/19/19 +2feat = +6/+6/+6
Level 24 23/20/19 " = +6/+7/+6
Level 28 24/20/20 " = +7/+7/+7

I'm in ur character gen balancing ur NADs

Everything else after this is rhetoric.
 

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What does he need the Wisdom and Dexterity for? Let's use a lick of sense here. He needs Wisdom for Thunderwave/Orb and Dex for Wand. If he's not in Wand, he needs it for exactly 0 powers. Wisdom is used on one power, and only needs to be pushed to the limit for one build... a push of 2 squares is -just fine- at heroic.

And then he put 12 into Constitution, because that's defense, but he's decided he doesn't want his actual -defense-.... again. Cognitive dissonance. 16/14/14 starts him where he needs, no matter what. 16Int/14Wis/14Dex-or-Con. Done.

He's not Draco. He's not real familiar with the ins and outs of the game.

He just started playing the game, created his Wand Wizard, and thought he needed the ability scores in the Wizard write up. Int and Dex required as far as he knows. That doesn't leave much for both Con and Wis.

I picked this simple example because out of the box, this player just decided to create a Wand Wizard and he's screwed on a NAD because of it (Fort will be terrible, Will and Reflex will be mediocre).

I just named another, total 3 point change on his achilles heel. 3 point difference on a NAD is -equivalent to 6 level gains.-

Now watch this.

16/14/14 in three seperate NADs.

Level 4 17/15/14 = +3/+2/+2
Level 8 18/15/15 = +4/+2/+2
Level 11 19/16/16 One booster feat = +4/+5/+3
Level 14 20/17/17 Two booster feat = +5/+5/+5
Level 18 21/18/17 Two booster = +5/+6/+5
Level 21 22/19/19 +2feat = +6/+6/+6
Level 24 23/20/19 " = +6/+7/+6
Level 28 24/20/20 " = +7/+7/+7

I'm in ur character gen balancing ur NADs

Everything else after this is rhetoric.

Rhetoric?

Let's look at all of the Epic levels for a Lurker/Skirmisher (second worst to hits vs. NADs), and an Artillery/Solider (best to hits vs. NADs) for this +6 to defenses at level 21 PC for his NADs (assuming he gets a +5 item at level 23 and a +6 item at level 27):

21: 30 75% 85%
22: 31 75% 85%
23: 32 75% 85%
24: 33 75% 85%
25: 33 80% 90%
26: 34 80% 90%
27: 35 80% 90%
28: 36 80% 90%
29: 36 85% 95%
30: 37 85% 95%

Note: I dropped Brute (lowest to hit vs. NADs) since Brutes tend to not have that many attacks versus NADs. Lower the first column by 10% to get Brute percentages.

Granted, the PC's best NAD will be +2 to +3 higher due to class / racial ability score and his second best NAD will be a point or so higher.

This balanced PC of yours has TWO NADs that can get hit 95% of the time, especially if the monster has ways to get other to hit bonuses (like special powers, flank, blind, daze, dominated, prone, restrained, stun, or minions doing Aid Another) or a way to lower the defenses of the PC. Higher level monsters. There are a lot of ways to get the odds to or closer to 95%.

And even the best NAD will get hit in the 70% to 85% range from 5 same level monster roles out of 6 at level 29 and 30 unless he has a racial bonus (or possibly something like a Shield modifier for Reflex) to it. This too can get to 95% with higher level monsters and conditions.

Even a DND Pro like you had a tough time balancing this guy.

Two NADs that are now in this boat, not one. And this is the irony of the situation, he HAD TO TAKE two feats, just to get these percentages as low as he did. Two feats, just so that he is not at 95% with same level monsters. Two feats that for the most part, don't help against higher level monsters.

Hmmmm.


Will Jhaelen still state that this PC is poorly designed now that someone with your POV designed him? Or will he merely blow off such high to hit percentages as "just part of the game"? WotC designed the game this way, so by definition, it MUST be perfect as is. :lol:
 
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Most wizards I've seen arrange to have a 12 in Charisma so they can pick up Spell Focus in paragon, too.

Also most will end up taking orb as a second implement, at which point wisdom is quite important, and a wisdom of 18 or so is always good for spell accuracy. Arcane Reach's 15 Dex requirement also probably catches the eye.

Using a normal array for a wand wizard that suggests something like 16 Int, 14 Dex, 13 Wis, 12 Cha, 11 Con, 10 Str. All depends on whether you use standard array, but it is the rule to use it, and especially for new players it's often done.

So, yeah, that's where a new player who reads what it says for wizards to do and looks at the feat options might end up. Oh boy does its Fort suck, even if you bump it a _lot_.
 

He just started playing the game, created his Wand Wizard, and thought he needed the ability scores in the Wizard write up. Int and Dex required as far as he knows. That doesn't leave much for both Con and Wis.
Excellent example because it actually supports my opinion:

The PHB2 feats that boost defenses have been created for this player. As I've already pointed out they're intended as a fix for disadvantaged builds that require two high abilities that add to the same defense.

The existence of the feat is a good thing, because a player who doesn't plan far ahead (which is the default assumption in 4E) might not realize at lower levels, that he neglected one of his defenses so that he would be auto-hit in epic levels.
But about mid-way in the paragon tier, he will have noticed.

P.S.: you mentioned there were items allowing you to ignore aura effects. Could you please point out an example? I'd definitely like to have one of those for my PC (even though you believe they're so rare as to be neglectable).
 

I hope that will be final answer that hitting on 2 wasn't intended. We already have autohit powers! And don't forget about auras that are nasty and make monsters more threatening! Creating zones by monsters is a fact to.
*blinks*
I'll start with the easier second comment: I already mentioned auras in my previous post. Yes, they're auto-hit powers, and apparently, nobody is worried about _those_.

About the first comment: Thanks for the example! Now how is this different from a power that (almost) auto-hits a character with a single, particularly low defense?
I'll give you a hint: It isn't auto-hit against characters for which the targeted defense is high.

Actually I made some characters to see how my math works. I will post them again
Thanks, I must have missed those. Do these already include feats?
If they don't, then the lowest defense can (and probably will) actually be 2 higher.
But it's interesting that the the rogue has the lowest defense of all them. Even though I picked a different race/build for my example rogue it was the one with the lowest defense overall.

Now there's just one next step for you to take: Imagine that your example characters are a party of adventurers encountering a mix of monsters in a level-equivalent encounter. Then you have a meaningful example. If you don't think a single encounter is representative, pick several different ones. At level 24 I found 17 different sample encounters in the MM1, there's probably a similar number of example encounters for level 25.
Big smile again. I will ask it very polite... If NADs attacks vs. PCs DEF have better chances to hit than AC attacks, do the same amount of damage and offten place nasty effects on PCs this is too simple evidence to you, to be true. Come on. We are not a babies here. If you want talk about complexity ok.
Apparently, politeness means something else in your area.

Since I'm sure we all agree that we aren't babies here, you can stop pointing it out in every post. Otherwise, I'll have to assume that you think your position is so weak that you feel unable to defend it without resorting to rudeness.

I'd have to check if attacks vs. NADs are actually more likely to have nasty effects than attacks vs. AC.
But the reason why NAD attacks have a better chance to hit than other attacks should be obvious, since it's the same reason why a PC's attack powers targetting NADs have a higher chance to hit: They're _meant_ to be more accurate.

For the easiest example compare the rogues at will powers 'deft strike' and 'piercing strike'.
Which one does more damage?
Cover/Concealment -2 to PCs and monsters to attack.
Superior Cove/Total Concealment -5 to attack for PCs and monsters to.
Combat adventage the same. Monsters can get it more offten becouse of nasty effects.
Tactics? Well, PCs will do they best. Why not monsters? They make ambushes, use terrain for they adventage etc.
I mostly agree. I disagree, though, that they generally get combat advantage more often.

You don't take one important advantage for the pcs into account:
When a monster drops, it's dead.
When a pc drops, she's dying.
This means she's probably going to be back up on her feet right away (or in the worst case after a couple of rounds).

Monsters may often have the advantage of picking the place where a combat encounter starts. But that doesn't mean the pcs will have to continue fighting on the monsters' terms.
In contrast to 3E, retreating is often a valid and useful tactic in 4E.

Powers. Most powers that give bonuses to defenses gives bonuses to AC only... There are very few powers that give bonuses to NADs! Attack penalty powers and giving to hit bonuses powers are incorporeted to special builds and avalible from 1 lvl of play, so this is obvious they have the same impact on game thrue all 30 lvls. Do you want to add something to this?
Sure!
First: at higher levels you'll find more powers that actually mean your NADs are irrelevant, e.g. immediate reactions.
Second: You'll have _more_ powers available at higher levels. This means you'll be able to have ecnounter-changing daily powers available in _every_ encounter.
Third, many powers grant an advantage based on a character's ability scores. Last time I checked this means the bonus will typically be higher in paragon and epic tiers.
Please don't be sarcastic. Maybe they will need you as a public relationship guy...
:) Touche!
Anyway. There are threads like "Can a player get to many healings" "Solos not threating" "Grind" etc.
Yep. Did you actually read them?
The first one is about problems encountered by a DM trying to use only 'meaningful' encounters (i.e. level+4 or higher) which lead to his players picking every conceivable method to improve their healing resources and taking extended rests after every encounter.

The second, well, the second, how is that discussion relevant here? The only relevance I see is that it could be interpreted to mean that solo monsters aren't dangerous even though they have attacks that auto-hit the pcs all the time and inflict nasty conditions on them. Is that what you meant?

Regarding the last: are you referring to the 'Does anyone else feel "the grind"?'. Actually, it contains lots of empiricial evidence that "the grind" is often a home-made problem. Of course it also contains examples that will support your position. I guess this means we're either both right or both wrong, huh?

And if we have a discussion here why you don't answer to my arguments? You simply can't or what?
Well, what arguments are you referring to? The ones that I feel are entirely theoretical and are completely irrelevant in a realistic encounter? Yep, I keep ignoring those.
The arguments that I consider relevant, however, I have already addressed.
Maybe it's time to sumarize, why I think math is broken:
[...]
Well, you've summarized your points before. If you carefully examine my previous posts you will notice that I disagree with some of them and agree with others. But all in all my conclusion is different from yours.
 
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Excellent example because it actually supports my opinion:

Uh huh. Right. :lol:

The PHB2 feats that boost defenses have been created for this player. As I've already pointed out they're intended as a fix for disadvantaged builds that require two high abilities that add to the same defense.

Yes, it is a good thing. It's a good thing that they fixed the NAD math.

I don't like using feats to fix math, but at least they recognized the problem.


But, those feats were not created for just that type of PC, but for all PCs. Take for example the balanced PC (that you conveniently ignored ;)):

21: 30 75% 85%
22: 31 75% 85%
23: 32 75% 85%
24: 33 75% 85%
25: 33 80% 90%
26: 34 80% 90%
27: 35 80% 90%
28: 36 80% 90%
29: 36 85% 95%
30: 37 85% 95%

Those feats help this type of balanced build as well, especially considering how easily higher level foes hit nearly all of the time against the balanced NADs. Hence, the fact that WotC added them actually supports our POV since the math is broken as per this balanced example (which was not mine).

The existence of the feat is a good thing, because a player who doesn't plan far ahead (which is the default assumption in 4E) might not realize at lower levels, that he neglected one of his defenses so that he would be auto-hit in epic levels.

Actually, you have that totally backwards. Before release, the designers stated that the elegance of 4E is that one does not HAVE to plan their PC far ahead.

One can retrain feats and powers and such so that if one does not plan ahead, he is still ok.

This is not the default assumption. Sure, many players do this, but one is not supposed to be forced to do it.

P.S.: you mentioned there were items allowing you to ignore aura effects. Could you please point out an example? I'd definitely like to have one of those for my PC (even though you believe they're so rare as to be neglectable).

Actually, I did not claim that. We were talking about aura damage.

"Aura damage can partially or fully be negated by magical items."

For example, many auras do necrotic damage or fire damage. Black Iron Armor would protect nicely against these types of aura damage.
 

16/14/14? For a wizard? Lame. Sounds made-up to support an argument. So I put 16 int/16 wis/14 dex, progressing to 24/20/20, and that somehow fixes my defense problem at epic levels? No.
 

16/16/14 isn't doable, as noted before.

But, regardless. Your secondary stat: Wisdom. You're not looking for that to be high until epic if you're orbizard anyways. -2 vs -3 isn't that big a deal at heroic. So 14 isn't lame. Regardless, you're not worried about defenses when you're lockdown. Autohit monsters don't autohit when they're permastunned. But if you're not going for permastun, there's not a lot of difference between 14 and 16.

Con... Are you trying to tell me +1 to your defenses once per encounter is somehow better than your defenses balanced in -all- encounters?

Dex is the problem child, admittedly. If your going for a Int/Dex build you're going to suffer in the defensive department no matter what you do.

But for Con and Dex, what are you losing -exactly- by going 14?


Also, to KarinsDad: Did you forget the part where the advice that tells you where to spend your attributes for a wizard says for a control wizard: "Putting a good score in Constitution can help you stay alive by increasing your hit points and healing surges, as well as contributing to your Fortitude defense," and for war wizard: "Even if you don’t, Constitution increases your hit points, healing surges, and Fortitude defense." The advice says: Hey. Mind your Fortitude.

But let's look at that final array, 24/20/20 (before racial).

That's, as noted before, +7/+7/+7. Epic geared out to level 30, that's 7+15+6+10=38. Solos have a bonus to hit, so they're not really indicative of a normal creature of that level. Red Dragons are more accurate... they're SOLO, they're -supposed to be-.

Godforged Collosus is the last non-solo in the book. +30 vs Reflex, or an 8 to hit.
Earthrage Battlebriar, +30 vs Reflex, an 8 to hit
Atropal, +29 vs reflex and +27 to reflex, an 9 to hit or an 11.

(Granted, elites also have a bonus to hit, but as you can see, it's far from the autohit)

Of course, that's -before- counting your racial/class modifiers.

Granted, yes, the level 30 solo needs 3s to hit you on that -before racial/class- modifiers. But it's a -solo-. It doesn't have an aura, and those 'auto hit powers' are not -at-wills-. It isn't 'hitting you every round with auto hit powers' because it -can't-.

Let not -facts- get in the way of a good fear and loathing argument mind you.
 
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Con... Are you trying to tell me +1 to your defenses once per encounter is somehow better than your defenses balanced in -all- encounters?

Not entirely unreasonable. It is not really feasible to focus on boosting all 3 NADs evenly (because it just means that your foe will have a fairly easy time hitting you regardless of which NAD it targets), so you may find yourself better off simply by focusing on your 2 key NADs all the way (these 2 are more or less determined by your class' main stats), being resigned to the fact that your weak NAD is a virtual auto-hit from foes, and working to negate the possible side-effects.

This way, at least attacks targetting your 2 strong NADs will have a very low chance of getting through.

For example, an orb wizard who has concentrated in int and wis would have good reflex/will defenses. Knowing that he will almost always get hit by any attack targetting fort, he may instead try to mitigate the status effects normally associated with successful attacks, such as stun.

At epic, he will be getting another +6 to reflex/will from those epic feats. Ironically, he may not even bother with fort at all, if the enemy is still going to hit on a roll of 2 or more.
 

Jhaelen said:
*blinks*
I'll start with the easier second comment: I already mentioned auras in my previous post. Yes, they're auto-hit powers, and apparently, nobody is worried about _those_.
No nobody but players who knows the math and rules. As an example my parties playing on epic didn't worry about auras (many healings) and they focues to avoid effects, becouse they were annoying. Not every aura do damage! Someg gives penalties to attacks etc. Anyway this is what makes monsters more challenging! Not ability to easier hit vs. NADs.

Jhaelen said:
About the first comment: Thanks for the example! Now how is this different from a power that (almost) auto-hits a character with a single, particularly low defense?
I'll give you a hint: It isn't auto-hit against characters for which the targeted defense is high.
But you forget about something. Even your best NAD will be hitted on 8 at late epic. It is you best NAD that at least should be hitted on 10! Your lowest fall 6-7 behind if they are balances... Both will be hitted on 2. If you will adjust only you primary and secondary defenses then medium will be hitted on 5-6 and lowest on 2. As you can see this isn't balanced as it should be. I understand the logic of flaws but this isn't flaw. It's just to big gap between highest and lowers NADs.

Jhaelen said:
Thanks, I must have missed those. Do these already include feats?
If they don't, then the lowest defense can (and probably will) actually be 2 higher.
But it's interesting that the the rogue has the lowest defense of all them. Even though I picked a different race/build for my example rogue it was the one with the lowest defense overall.

Now there's just one next step for you to take: Imagine that your example characters are a party of adventurers encountering a mix of monsters in a level-equivalent encounter. Then you have a meaningful example. If you don't think a single encounter is representative, pick several different ones. At level 24 I found 17 different sample encounters in the MM1, there's probably a similar number of example encounters for level 25.
There aren't any feats in this build as you can see. Why? Becouse we are talking here that feats fix the math! And if you are saying that this builds should have feats included then you just simple agree with me, that this feats are fixes and must-have feats what is almost the same thing.

I don't have to calculate all possible encounters. I was already playing at epic. I can say that the only threatening fights are on first levels of heroic. Later you have to many power to be killed (but it still can happen). You see I think everybody knows that fights L-1, L and L+1 are to easy for PCs to be taken as an example. This fights aren't to kill PCs. They are for PCs to win them. If you (and other in this thread) are trying to convince others that even this fights should be dangerous they are just not read DMG to good. But now you are trying tho convince me that fights will be more threatening if monsters can hit players easier. It is true. But not the same level monsters!

Let's look at this example. The same level monster hit PC AC at 12+ on die and atack makes 2k6+8 dmg. The same monster targeting his best NAD will hit PC on 10, mediums on 3-5 and do the same amount od dmg + effect (yes I still bring this up, becouse it is so obiovous that there is something wrong with NAD attacks compared to AC attacks and in the same way, with balance of monsters). Now this speaks for itself. Now I want to make the fight more threating. I will give them higher level monster. L+5. AC is hitted on 7. Best NAD on 5 and the middle on 2... What a nonsesne.

If you take feats (Rebous Defenses and Epic feats for your lowest NADs). Higher NAD hitted on 12, medium on 9-11. When i now throw at them L+5 monster it makes sense!
Best NAD hitted on 7 on lowest on 4-6! This is how I make fights more threatening and how DMG descibe this.

Now. This feats fixes are just bad. They are must-have feats. Withut them you are just punch bag etc.

Jhaelen said:
I'd have to check if attacks vs. NADs are actually more likely to have nasty effects than attacks vs. AC.
But the reason why NAD attacks have a better chance to hit than other attacks should be obvious, since it's the same reason why a PC's attack powers targetting NADs have a higher chance to hit: They're _meant_ to be more accurate.
It's not the same. PCs have hareder time to hit monsters NADs! (-3 to attack gap on epic). Please go and look to MM and you will see this. This adamantine Dragon from experct is just killing, Phane posted by KarinsDad etc.

Jhaelen said:
Yep. Did you actually read them?
Yes a little. I can say you in my games grind exist, all in my group says that solos are not dangerous and leader is must-have becouse of saves and healing (we don't even need to use Healing Potions) in fights.

Jhaelen said:
Well, what arguments are you referring to? The ones that I feel are entirely theoretical and are completely irrelevant in a realistic encounter? Yep, I keep ignoring those.
The arguments that I consider relevant, however, I have already addressed.

Well, you've summarized your points before. If you carefully examine my previous posts you will notice that I disagree with some of them and agree with others. But all in all my conclusion is different from yours.
Well maybe you answered them, but in this huge post fights people can just lose what everybody was trying to say. If you be so kind, please respond to all of my points and we can already end this thread.
 

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