DracoSuave
First Post
What does the player do?
He wants to play a Wizard. He needs good Intelligence. The book also tells him that he needs Wisdom and Dexterity. So, he beefs up Wisdom and Dexterity after Intelligence. The book tells him that Eladrin make good Wizards. So, he takes an Eladrin. Oh boy, +1 Will and +2 Will for Wizard. He also put 12 into Constitution because that's hit points baby.
What does he need the Wisdom and Dexterity for? Let's use a lick of sense here. He needs Wisdom for Thunderwave/Orb and Dex for Wand. If he's not in Wand, he needs it for exactly 0 powers. Wisdom is used on one power, and only needs to be pushed to the limit for one build... a push of 2 squares is -just fine- at heroic.
And then he put 12 into Constitution, because that's defense, but he's decided he doesn't want his actual -defense-.... again. Cognitive dissonance. 16/14/14 starts him where he needs, no matter what. 16Int/14Wis/14Dex-or-Con. Done.
He's not Jhaelen. He does not know the ins and outs of the game system.
He doesn't have to. It doesn't take meticulous study of the system to understand that you're gonna get attacked and you need to be concerned about getting hit.
He just puts together what looks to be a reasonable Eladrin Wizard. He then bumps Intelligence along with Wisdom and Dexterity because the book told him to do that.
Shouldn't be a problem.
He takes the Paragon level Great Fortitude feat. It doesn't help at all. He is still getting hit all of the time when that Fort is targeted.
I'm sure the answer 'If you get hit all the time, take powers that undo that, and position yourself out of dodge' won't satisfy you. Of course, the feat that grants a bonus vs area/ranged/close attacks will help a -lot-. There's a certain point where you think to yourself 'I r getting hurt, I need moar defenses.' And because of retraining, it is -never- too late to address that.
Oh, yeah, Wizards get -multiple- utilities per level as well to choose from too?
So, I ask again. How exactly is this player supposed to get three balanced NADs?
No one claimed he could or -should- get three balanced NADs. What is claimed is that it is possible to get your least NAD to a level where it is not completely useless. And it is.
There is only ONE feat in the book and that one does not help significantly. He followed the guidelines in the PHB and still got screwed. He is even more screwed if he doesn't bump Int at every opportunity because of the to hit math problem.
I just named another, total 3 point change on his achilles heel. 3 point difference on a NAD is -equivalent to 6 level gains.-
Now watch this.
16/14/14 in three seperate NADs.
Level 4 17/15/14 = +3/+2/+2
Level 8 18/15/15 = +4/+2/+2
Level 11 19/16/16 One booster feat = +4/+5/+3
Level 14 20/17/17 Two booster feat = +5/+5/+5
Level 18 21/18/17 Two booster = +5/+6/+5
Level 21 22/19/19 +2feat = +6/+6/+6
Level 24 23/20/19 " = +6/+7/+6
Level 28 24/20/20 " = +7/+7/+7
I'm in ur character gen balancing ur NADs
Everything else after this is rhetoric.