No it isn't. The best you can do before racials is 16,16,13,11,10,8!
The final array will be 24/20/19 (before racial).
Please pay attention:
Now watch this.
16/14/14 in three seperate NADs.
Level 4 17/15/14 = +3/+2/+2
Level 8 18/15/15 = +4/+2/+2
Level 11 19/16/16 One booster feat = +4/+5/+3
Level 14 20/17/16 Two booster feat = +5/+5/+5
Level 18 21/17/17 Two booster = +5/+5/+5
Level 21 22/18/18 +2feat = +6/+6/+6
Level 24 23/19/18 " = +6/+6/+6
Level 28 24/20/18 " = +7/+7/+6
I'm in ur character gen balancing ur NADs
Everything else after this is rhetoric.
editted, damn I made a math error
Note. Balanced NADs. And they are balanced at the level of the highest NAD.
Argue that if you like, the proof is above.
'But you can't!'
But I did. Done. And in a way that is perfectly viable.
OMG! What a nonsense you are saying here. SOLOS don't have any bonus to attacks! Neither Elites! And you bonuses will be +7/+5/+4 from abiliti scores.
+7/+7/+6.
[/quote] Now if you will put here racial bonuses you can make it +7/+6/+5. With Demigod. +7/+7/+6, but this is so, so specific build.[/quote]
No, no Demigod necessary.
It is made to make NADs high, nothing else. Your to hit chance is lower than it should be.
Putting a 16 in your primary stat, +2 from race = 18. So no. It is -exactly- where it should be.
You don't have any other stats high! And you can manage this only at 30 level. At lower levels you will not have such a nice stats.
Prove you need a 16 in your secondary at level 1 before racial adjustments. You can't. Because the effect is -secondary.- Abandon this dogma that your secondary must be tricked to the max. That is the -real- math problem here. You are pimping your offense at the expense of your defense.
Anyway your NADs will be 38, 38, 37. Average monster to hit on 30 lvl vs. NAD is... +33. 5 on die, 5 on die, 4 on die. WOW! When you AC is hitted on 9 (or 11 when you use plate and shiedl).
Again, pay attention. +7/+7/+6 before racials and class.
And AC isn't hit on 9 if you're taking armor feats.
And comparing average hits of monsters' encounter powers is Fear and Loathing. They CANNOT HIT YOU EVERY ROUND WITH ENCOUNTER POWERS.
Godforged Collosus is ELITE BRUTE! His average to hit vs. NAD is 2 lower than Skirmishers. And he is 29 level. On 30 level it will have +31 to hit vs. NAD (where +33 is average). Everything is ok here!
Earthrage Battlebriar is 28 lvl ELITE BRUTE! He have +30 vs. REF (trample; should be +29).
Atropal is 28 lvl ELITE BRUTE! +29 vs. REF (at 30 it will be +31).
Well, find some level 30 non-solo monsters in the MM. Do it. YOU CANNOT.
All axamples you made was for Brutes whos NADs attacks are lowest in game. I can say now that you are not giving AND arguments here just trolling. What is sense of comparing 28 lvl brute with 30 lvl PC! Man.
Good point. I should use the normal soldiers at level 30. How many are there? Zero? Good point indeed.
Let's look at normal monsters in MM, shall we?
Ancient Red Dragon (Level 30 Solo Soldier) +35 vs. REF (to hit is exacly as it is stated ind DMG); +35 vs. REF (close blast 5!; +2 from average - should be +33 with multitarget power)
Now you gave us some evidences here! Alle PCs hitted on 3 (wit close blast 5) on die for... 4d12+10 dmg.
Tarrasque (Level 30 Solo Brute) +33 vs. REF (trample; +2 from average but it makes very little dmg)
All NADs hitted on 5, one one 4.
Solos are not Normal monsters. They are solos. Who's making numbers here? And those are with encounter powers.
And this is why I think my calculations works fine. They are average! In middle. I don't need to make examples to prove them. As you can see it is easy to give brutes and say. Many your math is wrong. In respond you have soldier and wow! My math is even better than I was think...
Well, show me the ability of those solos to hit your NADS every round at will. You can't. Because they don't have at-wills like that.
But that's okay. We can -pretend- their non-at-will powers are launched every round at will if it makes you happy.
I won't.
I don't dispute the idea that they included certain feats as math fixes to balance the NADs, not one bit. I call those math fixes 'Great Fortitude, Iron Will, and Lightning Reflexes.' I suspect they originally planned for characters to balance out three attributes, not merely two. But char-op monkeys like to push their offense to the max, and so the 'max two atts' meme caught hold. Now, the result of that is you have one NAD that will always be a complete achilles heel. The cost of pure offense is a weakness.
But the thing is, you can remove that achilles heel without sacrificing your ability to hit. The only thing you sacrifice is your secondary effects. For a sorcerer, for example, do you -really- lose out by not going so heavily into only one of Strength or Dexterity? It's at most 2 points of damage at levels where your at-wills deal a
minimum of 31 damage. A wizard's saves for one monster/encounter are at -9 rather than -11. An avenger deals 10 damage rather than 12 from his Censure.
It -truly- is NOT a huge difference, but the return is being able to bring up defense against -every- monster you fight until you get to that final battle against the really big bad who is five levels higher than you and will own you -anyways.-
You -can- balance your NADs out, and with negligible loss to your utility. In fact, your utility might increase because the -options- you gain for powers increase.