Would there be a downside to just including the bonus automatically? Wouldn't that also solve the problem?
And again, the problem isn't necessarily with the powergamers taking it. It's with some people _not_ taking it.
Right. According to what criteria does once consider the feat "eaten"? People take feats to accomplish things with their characters. If those feats accomplish those things, then it doesn't matter if some guy on the internet says it's sub-par or a poor build because it doesn't give the best bang for the buck for what the guy prioritizes. If I don't care about prioritizing combat potency and am happy with my character's baseline abilities, attack stat, etc., and I sacrifice feats that would give me an effect I want to take combat feats, than those combat feats are a feat sink.
No, I don't think I can be convinced to join the "Expertise! Oh no! It's the end of the world!" crowd. You're right about that.
I like weapon/implement expertise. It accomplishes a lot of good things for a lot of different players with different goals.
It makes taking a class with a race that doesn't have a bonus to the primary attack stat more viable.
It can compensate for bad DM encounter design (monsters with too high defenses for the PCs-- see the only you can prevent grindspace thread).
It makes more class/race combinations/builds viable.
It makes more attribute distributions viable.
It can be used to make a weapon specialist (lots of people dig their characters having signature weapons)
It can allow for a +1 to hit when a player who's new to the game didn't make optimal choices during character creation.
Quite frankly, the upsides to these feats are staggering. And the downsides? That some power gamers are going to consider it an auto-include? I think I'll live.
Of course it´s easy to ban a troublesome feat. That´s not the point.
The point is if this feat is errata under disguise, or a truly bad feat.
If it´s errata, then you don´t want to ban it, on the contrary, you want to bring in the fix, but not in this crappy form. Just give out the bonus to everyone.
If it´s not errata, then ban it, as you said.
But what happens if you don´t know which of the two is?
You discuss it here![]()
If either of these are true, it's still a crappily designed feat, since it reduces (reasonable) choice and distinction between characters.Or it's not a crappy designed feat nor errata.
It could be:
- An Example of what Core Rules means. [...]
- A feat that is as required as getting a good implement or weapon for your character. [...]
What? That's stupid! That will only increase the gap between the two even more!Currently the paladin and fighter in my group have a difference of 3 points of attack bonus, and even that difference seems significant enough that the paladin considers the fighter to be the more important character for the group, and often refuses magic items and offers them to the fighter.
If Expertise really is a fix to the tier gap, then addressing the tier gap directly by tweaking the system, say by issuing an Errata to the Monster Manual with a -1 penalty to monster defense per each mid-tier would have been much cleaner and fairer to the player base.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.