BroccoliRage said:
i apologize for the offense.
ive tried putting more of the horror element in (particularly cthulhu mythos material) and i took the sanity monitoring system from call of cthulhu and incorporated it. my world is huge now and since its a ringed planet like saturn i even turned the outermost ring into a world like HALO. im just wondering about new ideas for spatial constructs or extra terrestrial races (i already used the Fraal from alternity) and perhaps a broader scope without incorprating tooo much sci fi. id like to hold to fantasy structure of the game.
i didnt mean to be so vague. thanks for pointing that out to me.
Oh, no offense taken- just a differnce of opinion. They are allowed around here.
Hmmm...given what you say about sanity and what you want how about this:
Small cults begin to appear in major cities around the world. The cult promises to help the unfortunate "ascend" beyond the bounds of worldly cares. Perhaps drawing in artists and muscians through their dreams. And slowly small numbers of each group are, in a full ceremony they simply disappear. Meanwhile the ones who are not disappearing are drawing their holy symbols, strange spiral glyphs, as grafitti everywhere and hanging little banners and odd collections of metal and glass beads in public places. An nuisance that most of the cities can't be bothered to police.
What's really going on: The founders of the cult are emissaries of an extradiminsional god/city. The ascended cult members are being turned into cannon fodder like soldiers or being used a fuel for some terrible machine that will draw the god-city into the material realm where it will supplant a material city. Thats what all the graffiti and baubles are for, they are spell components for a giant summoning spell.
Your PCs can combat the cult in whatever city they are likely to be in or most fond of, but the cult is wide spread and can't be stopped everywhere. Somewhere they are going to succeed and bring they god-city through. Then begins the invasion.
The god-city sends outs armies, supported by hideous lovecraftian beast-generals, and slowly transforms the surrounding land into a twisted combination of the material world and the far realm. Settlments are given the simple choice of fighting back and dying or being transformed into more soldiers.
The PCs can then deal with the invasion, and somewhere along the way one of the gods of your world - perhaps an evil one - will come to them in a vision and tell them what they have to do to unsummon the god-city. Que world spanning quest- one where they cannot be sure if they have compromised with evil to save the world, or are beignused as pawns in some greater divine game.
That should work for a good long while.