I appreciate the (useful, insightful) responses. The points about needing to "bleed" spells out of players are well-taken.
Yeah, I noticed that too. I wish it were more clear, but I guess the vagueness is meant to be helpful.
I run a FR campaign, so I suppose I should consider incorporating the underdark, since it scrambles teleportation.
WayneLigon said:"Areas of strong physical or magical energy may make teleportation more hazardous or even impossible."
Yeah, I noticed that too. I wish it were more clear, but I guess the vagueness is meant to be helpful.
I run a FR campaign, so I suppose I should consider incorporating the underdark, since it scrambles teleportation.
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