So how does Play-by-Email work ?

Always_a_DM

First Post
Anyway, here's a brief description of my situation. I’ve managed to find five players that don’t meta-game, that aren’t munchkins and have all the positive gaming traits that make them better roleplayers than me. They are my Dream-Team™. The downside is that due to a combination of geography and work-rosters, we can only meet one weekend every two months. However, due to the wonders of modern technology, we can use email.

Now, my gaming experience is based on doing things at a table (or couch, coffee table etc). What I would like to know is how does this play-by-mail thing work ? Is there any web-stuff I can read ? I’d love to hear from someone who has done this before.
 

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ok. Yes, it is slow.

2nd, you can roll certain things for them and let them know what happens. You can be more descriptive and take a few minutes (or longer) to get things in order and think about what you want to do.
 

Always_a_DM said:
Now, my gaming experience is based on doing things at a table (or couch, coffee table etc). What I would like to know is how does this play-by-mail thing work ? Is there any web-stuff I can read ? I’d love to hear from someone who has done this before.

My experience with PBeM games is mostly as a player. I've tried four or five, and each has died after a couple of months.

They are slow, and combat can be a real drag.

However...
It can be great to see descriptions well written, to see conversations extended and so on. People have a source of reference and can think about and formulate a reply.

In my expereience conversations have the difficulty that they often seem like a Dragonlance Gnome is doing the talking. What I mean by this is that since one person is writing one side of the conversation at one time, the conversation tends to be like a letter/email. PBeM seem to work better in a political style game, where the characters aren't together all the time.

Now, there is also another choice. If you can get all the players online at the same time (or a majority of them), you can try Play By Chat. ie, you all log on to the same irc server and chat to each other real time. This can be stilted, since one persons statement may elicit a number of replies, but can work better than PBeM.

The disadvantage of this is that the DM must be a fast typist. If you are going to have long descriptions of people, locations, events, type them up beforehand, and then cut and paste them.

If I were you, I would consider trying a mix of all three.

The game starts with a Real Life session, where you have lots of combat, and wind up that adventure beofre the players go home.

Then it shifts into PBeM mode for a while, where the players recooperate from their adventure, arrange to buy new equipment, gain levels (including training), talk to advisers, and maybe get a few hints towards new adventures. This time is often done independantly, where the characters are not with the others, so that most of the emails are direct to the DM. Minor gatherings, adult relationships between PCs and so on can also be done here, but it is important to realise that this is very slow.

Then you have your online game, where the characters gather a as group, discuss what they have learnt recently, hunt up some more clues for their next adventures, and let you know which hook they are going to follow.

After this it would move back into PBeM again for a while, as the characters do what was decided in the online game, following up individual hints, etc., until finally...

It's time for the Real Life session again! You gather, present the clues, and follow up with the real adventure. Dice are rolled, hit points bled and curatives applied. By the end of the time another foe is vanquished (or is he?), and you move back into email mode.

What is important with this is that the main part of the adventure is wrapped up by the end of the Real Life game, so that it can move easily into the email phase.

Of course, that's just a suggestion :-)

Good Luck!

Duncan
 
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Most people play Play by Post (messageboard) games, rather than Play by EMail.

To get an idea of how a PBeM, or PBP game works,m take a look through the "In Character Forum".

Or, I've got an EZboard by the name of Journal of the Whills on which several Star Wars PBPs are being run.

They can slow down. You need to be patient and persistant with such a game. But there are incredible opportunities for a great roleplaying experience. PBP's and PBEM's are not good choices for hack & slash games.

Also, try these links...

PBeM.com
An Argosy of PBEM Advice
Harrigan's "Running a Successful PBeM Campaign"

Good Luck.
 


I run a pair of linked (loosely linked) PBeMs, one of which has run for two years and the other just over a year. And yes they are slow. The first game is about to hit 4th level, and the second is third. Very slow.

If you are interested, I can set you up as a lurker on the games, and you can watch for a while and see what I do. You can also see the archived posts and the little website I made (which is woefully out of date; 2 chapters behind) at

http://fomoss.rpgoffice.com/

If you want to lurker reply here with an email address I can mail to.

PS
 

Hey, at least it's not play by mail (read: snail mail). I was addicted to a Middle Earth PBM game about 5 or 6 years ago (when I was 16.) Fun, but very slow. And, at 5 bucks a turn, it got a little expensive too.
 


There are certain sites like Rondraks Portal http://www.rondaksportal.com/ that endeavour to try and make RP'ing online a simpler and speedier experience.

We also had a good session using MSN Messenger (limit of 5 people per window though..so is a problem for bigger groups) but using this we could Roleplay in realtime with one window with everyone in fro group discussion and descriptions, and where necessary the ability to open another window to speak one on on with a specific player.
Also with the addition of Whiteboard you can do quick illustrations and mark where combatants stand etc.....

Dicewise, you have two options either use a program and the GM makes all the rolls or trust your players to make the rolls and be honest with the results.

Obviously playing around a table is preferable, but when thats not possible there are some good alternatives.

where theres a will, theres a way ;)
 

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