So, How does the Complete Warrior Swashbuckler play out?

My biggest problem with the swashbuckler class as it stands is the lack of bonus feats (hence my favoring of the Unfettered). The only thing I'd really miss from their abilities would be the acrobatic charge, but then most DMs worth their salt in a swashbuckler-style game would be allowing and even encouraging such behavior anyway...

J
 

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Mercule said:
I'm very interested in the concept of light fighters and I don't think there is a core option that handles them even passibly well. The CW Swashbuckler looks okay, but maybe a bit lacking in power and flavor.

Anyone have experience with it? How does it stack up with Fighter, Paladin, Barbarian, and Ranger? Could it fill the front-line fighter position in most groups?
Personally, I find it a distant second to the Swashbuckler core class from Swashbuckling Adventures.

The swashbuckling feats from Swashbuckling Adventures are a great addition as well, to help customize the character, and make a swashbuckler a very capable front line fighter/diplomat/acrobat.

You have to be careful, as some aren't very well ported to non-7th Sea campaigns, but others such as Parry, Continuous Parry, Sidestep, Lunge, Flurry of Steel, and the Unarmored Defense proficiencies really help.

Banshee

Banshee
 

CW Swashbuclker is alright but I prefer the AU Unfettered myself. Rogue/Fighter mix that stacks very well against the D&D core classes.
 

boxstop7 said:
I *LOVE* the swashbuckler class thus far. My last three characters have had at least 3 levels of swashbuckler, and I think it's a great class. Mostly, it's a great class for the reason many have listed before: STYLE. I personally can't stand stock fighters (pure damage machines are just boring), and the swashbuckler changes the fighter class enough that it works mechanically as I'd like it to, and affords me the skill points to really have some fun with the class (although I wish they got 6 skill points per level, rather than 4). The Grace and Lucky abilities are great, and the Acrobatic Charge can really be worked into some cool roleplaying ("I charge him by sliding down the stairway banister right at him!") And at higher levels, the weakening and wounding criticals are great. Throw in a keen elven thinblade of wounding (IMHO, the BEST weapon for this class), and suddenly your swashbuckler IS dealing pretty nice damage (thanks in part to the Int bonus to damage). Conceptually, I just think it's a neat class. Granted, I'm probably extremely biased. ;) Jack up his Dex and give him Celestial armor and the fun just continues! The only downside is that you'll take a hit on the number of feats you have to play around with (it's the same as any other core class but fighter). But I've found that Improved Initiative, Improved Disarm (w/ Combat Expertise, of course) and Combat Reflexes make for a pretty bitchin' character ("Drop. Your. Sword. *foe refuses, so I disarm him* Thank you for cooperating." :D ) If I could add one thing to the class, I would allow a swashbuckler to take weapon specialization feats in rapier, thinblade, or any finesse-able (sword-like) weapon. Currently, I think it's a bit lacking in the Flynn/Dread Pirate feel. But that's the only real problem I have with the class. All-in-all, if you're looking for a replacement for the melee tank, the swashbuckler isn't it. But if you want to have some real fun with a fighter class, I've thoroughly enoyed it and I'd highly recommend it!

- Jason

As Boxstop7's local DM i'm obviously going to have to give +1 wounding weapons as stock to every creature he fights to teach him a lesson for attempting to be rat bastardly UNLIKE myself... uh yeah thats it

His characters end up quite powerful in the games. The swashbuckler with bladesinger mix gives him a high AC and touch AC which is nice and he still keeps decent hps, a good BAB, and some nice utility spells to help himself out.
 

hows this sound?

I'm looking at playing the following character type:
swashbuckler 3/fighter 2/invisible blade 5/duelist 10
working up to those levels, are there any glaring flaws in this character, or is it a good build? specifically: int bonus to ac twice (unnamed bonus, so it stacks) int bonus to damage with light weapons (daggers) 3d6 sneak attack, two weapon feats, lots of init bonuses, massive ac, and free action feints.

the swashbuckler seems to get a bit lacklustre after the first few levels, from what i can see
 

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