Mercule
Adventurer
Interesting. When we had a Ftr/Rog in our group, she was extremely lackluster. In fact, she was inferior, combat-wise, to the Rog/Acr I was playing. By the time she qualified for the Duelist PrC, she was almost irrelivant.drnuncheon said:Looking at the swashbuckler's abilities, I think my current swashbuckling-type character is better off as a ftr/rog. Better skills, better saves, better specials...improved evasion and sneak attack dice to go along with that Bluff score are just too nice to give up. If I were going to swap for anything, it'd be the Unfettered from Monte Cook's Arcana Unearthed.
Since that time, I've always considered Ftr/Rog to be a sub-optimal build. Well, I suppose it would work if you had a high enough strength, but then that kind of defeats the point of playing a swashbuckler (who should be acceptable in combat with a 10-12 str).
Statistically, I can see where Evasion and Sneak Attack are nice in the general, but I fail to see how they have any relevance to a one-on-one melee character, barring Feint (which would rob you of multiple attacks).
I can't say I was a fan of Monte's Unfettered. In part, this is because of the inclusion of Sneak Attacks as a class feature.