Parmandur
Book-Friend, he/him
At least two weeks. Maybe somewhat longer.Well.... We're WAITING...
![]()
At least two weeks. Maybe somewhat longer.Well.... We're WAITING...
![]()
Only thing I liked about the playtest monk was redirect energy. I hope that stays as it's cool af.I frickin' hope so, they were both terrible. I mean the Monk was an improvement but still conceptually awful and arguably even more "problematic" with "Discipline" than Ki.
Knowing Crawford though there's no way that dude, who hates unarmed attacks like he hates hell and all Capulets, will let Monks be anything but second-rate and conceptually narrow.
I dont thing that unarmed damage should go above 1d4.
But monk could play with more attacks instead of more damage.
I.E:
During Attack action, make two unarmed strikes instead of 1 weapon attack
11th level, make 3 unarmed attacks instead of 1 weapon attack
17th level, make 4 unarmed attacks instead of 1 weapon attack
5th level extra attack as normal.
This would free up Bonus action of monk for some other usage.
you are completely correct about that one.He** to the no.
I love Monks almost as much as I despise “rolling” a d4.
d4s are for stepping on in your bare feet, not for unarmed attacks.
Not sure of the relevancy there...that is damage of a dagger.
Do you mean a real-world martial artist? Because, again, not that relevant to a fantasy game. And the whole "monk" trope also includes being trained in weapons bigger than a dagger.Ask any martial artist is he willing to fight someone with a big knife if he really does not need to?
Lots of attacks means slowing the game down, especially if you're keeping bonus attacks and abilities like Flurry of Blows. I've seen monk players take up too much time as is trying to figure out how many attacks they're going to make this round already.d4 is generous, lots of attacks also feed the "monk fantasy" of lots of lightning fast strikes.
small damage-lots of attacks. balanced.
Look at the new nick property. Using the last monk details a level one monk with two daggers sickles or light hammers will deal 2d6+strength or dex mod+weapon mod on their first attack then bonus action makes another 1d6+strength or dex mod. I broke it down across various levels earlier in post 9.Not sure of the relevancy there...
Do you mean a real-world martial artist? Because, again, not that relevant to a fantasy game. And the whole "monk" trope also includes being trained in weapons bigger than a dagger.
Lots of attacks means slowing the game down, especially if you're keeping bonus attacks and abilities like Flurry of Blows. I've seen monk players take up too much time as is trying to figure out how many attacks they're going to make this round already.
Plus... d4 Critical Hits are the most boring Critical Hits.
I'm not 100% sure you're allowed to make a third attack using the Bonus Action in addition to the extra attack that's part of the Nick property. It just intended to free up your bonus action up for something else (like the Rogue's plethora of non-attack Bonus actions, which is what the designers said they had in mind when they added it as a Mastery.) Especially since it'd be four attacks with Flurry of Blows, before 5th level.Look at the new nick property. Using the last monk details a level one monk with two daggers sickles or light hammers will deal 2d6+strength or dex mod+weapon mod on their first attack then bonus action makes another 1d6+strength or dex mod. I broke it down across various levels earlier in post 9.
The UA packet 7 wording on the nick property light weapon property and martial arts bonus action attack supports being able to do it.I'm not 100% sure you're allowed to make a third attack using the Bonus Action in addition to the extra attack that's part of the Nick property. It just intended to free up your bonus action up for something else (like the Rogue's plethora of non-attack Bonus actions, which is what the designers said they had in mind when they added it as a Mastery.) Especially since it'd be four attacks with Flurry of Blows, before 5th level.