S
Sunseeker
Guest
I play the Knight in encounters, and I gotta say, it's NOT resource short. The resources are just different. Yes, I will mainly be "basic melee" attacking every attack, but I have different stances to pick from, which make a huge difference in what happens WHEN I hit. I also have different "auras" that add to that effect.Classes with no decisions to make about resource expenditure are boring. 4E actually convinced me that it could be fun to play "martial" characters, and now Essentials wants to take that away with new characters? No thanks. I've read over Essentials, and while there are some interesting ideas that would have been cool to add to core 4E, for the most part they're just boring.
Yeah, I may not have the "Push 'em one square" attack, but I have a stance that makes every attack do this.
It's not resource short, the resources are just different.