My specialty! HUZZAH!Frostmarrow said:I'll follow you through the gates of Hell!
Gloombunny said:But the d12 is the best die!
If they're going to drop any die I'd like to see the d10 bite it. Frickin' non-platonic solids. Who do they think they are.
DarkKestral said:We just need a d14, d16, d18 too. Though I'm not sure how the last 3 would work... but at least we'd have a die for every even step from d2 to d20.
seconded!Klaus said:I'd rather lose the d10 and replace it with the d12.
Gloombunny said:But the d12 is the best die!
If they're going to drop any die I'd like to see the d10 bite it. Frickin' non-platonic solids. Who do they think they are.
Dr. Awkward said:Hey, you know what's much nicer? Rolling 55+1d10 instead. The average of 24d4 is 60. The standard deviation on totals of 24d4 is only about 5.5, which is also about the average roll on 1d10. So you can use 60 +/-5.6 with a Poisson distribution centred around 60, or a straight 55-65, with an average of 60.5. Or, you can just use 60, if you prefer.
Jawsh said:The compromise that I reached a long time ago was to cap the number of dice rolled at 15. It's fun for me to roll any number of dice, no matter which denomination, but large quantities of dice don't fit well in the hand, and tend to roll off the table. I had a friend do some calculations to determine when additional dice lost significance, though I can't remember whether it was 2 or 3 standard deviations... anyways, the final result was 15 dice. Any dice above 15 are simply averaged and added to the rolled total.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.