So, I bet that the d12 is getting kicked to the curb...

They'll keep it cuz....

...it's the shape of the universe? (link)

dodecahedron.jpg
 

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I think they should keep the d12 for a two reasons.

- It is perfect for HD for truly beefy creatures and classes
- It is the ideal die for melee attacks that do a great deal of damage.
- It has an intimidation factor that the d10 does not have when used for damage.
- It is more convenient to use than 2d6 (no adding)
- It generates number from 1-12 without a curve (as from 2d6)

Some explanation:

The d6 gets alot of appreciation, but that is only because they are the easiest die to get alot of. The fact that you can get them with every other board game ever invented is why the "Roll X dice per level" spells use them. For spells requiring gobs of dice, I would go with the d6 or d8 anyway.

Other than being easy to obtain alot of for casual gamers, the only other thing the d6 is good for are weapons that non melee types have to use, low HD classes, and rolling base stats. Alot of people like to use point buy now anyway, so that last one does not carry as much weight. But for the foreseeable future, the d6 is king when you need Gobs of Dice.

But Gobs of Dice are a pain in the ass to use frequently. Rolling an 8d6 fireball does create a cool moment, but it can bog things down to add up.

Now, if you want to do alot of damage but only roll 3 to 5 dice to do it, your best options are the d10, the d12, and the d20. The d20 is not ideal for a damage die unless your only rolling 3 or less. While it is still trivial addtion, you are having the possibility of adding up say, 19, 17, and 15, and 8. 59 damage on 4 dice is not bad, but it is not the fastest set of numbers to add up. And the range is a bit too wide for using many dice. That leaves the d10 and the d12.

The d10 also fits for doing beefy damage and solid hit points, but to me, using something based on d12's is like "Turning it up to 11". The d12 does not get used for many things, but it is a big die. It is quite frankly more intimidating to the players to start collecting a handful of d12's for something than it is to grab d10's, despite the average damage range not being that much higher.

Also, consider this. 4th Edition will have 25th level spells and 30 character levels. Having spells that do half your level total in d12's for damage gives you half as much dice to add up as using a d6. It offers a comparable maximum, but also gives you more variance in the total. And more variance, at least to me, is a good thing.

END COMMUNICATION
 

Gloombunny said:
But the d12 is the best die!

If they're going to drop any die I'd like to see the d10 bite it. Frickin' non-platonic solids. Who do they think they are.


Agreed! Platonics are important because dihedral symmetry groups are just plain dull.

Plus the D12 is the most fun to spin.
 

DarkKestral said:
We just need a d14, d16, d18 too. Though I'm not sure how the last 3 would work... but at least we'd have a die for every even step from d2 to d20.

You can get d14s and d16s through nobleknight.com, and I'm sure other places.
 



Gloombunny said:
But the d12 is the best die!

If they're going to drop any die I'd like to see the d10 bite it. Frickin' non-platonic solids. Who do they think they are.

Down with the non-platonic dice!
May their inferior shapes never cast a shadow on the grid map of a 4e game.

d12 is the friend of great axe toting half orc barbarians everywhere, you don't want to anger them.
 

Dr. Awkward said:
Hey, you know what's much nicer? Rolling 55+1d10 instead. The average of 24d4 is 60. The standard deviation on totals of 24d4 is only about 5.5, which is also about the average roll on 1d10. So you can use 60 +/-5.6 with a Poisson distribution centred around 60, or a straight 55-65, with an average of 60.5. Or, you can just use 60, if you prefer.

The compromise that I reached a long time ago was to cap the number of dice rolled at 15. It's fun for me to roll any number of dice, no matter which denomination, but large quantities of dice don't fit well in the hand, and tend to roll off the table. I had a friend do some calculations to determine when additional dice lost significance, though I can't remember whether it was 2 or 3 standard deviations... anyways, the final result was 15 dice. Any dice above 15 are simply averaged and added to the rolled total.
 

Jawsh said:
The compromise that I reached a long time ago was to cap the number of dice rolled at 15. It's fun for me to roll any number of dice, no matter which denomination, but large quantities of dice don't fit well in the hand, and tend to roll off the table. I had a friend do some calculations to determine when additional dice lost significance, though I can't remember whether it was 2 or 3 standard deviations... anyways, the final result was 15 dice. Any dice above 15 are simply averaged and added to the rolled total.

You simply don't enjoy rolling large numbers of dice enough. Rolling 36 d6 is ALWAYS a fun game in and of itself!

. . . and you call yourself a gamer! Tsk tsk!
 

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