So I have the Martial Powers book.


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With the improved multiclassing feats, do any of them allow someone multiclassing into rogue more than 1 sneak attack?

What are some of the beast companions? I assume it's things like wolves, badgers, cougars and horses at lower levels, but what about Epic levels? Anything really neat?

Are there any warlord powers that are really helpful for a firing squad?
 

Hmm. Longsword Finesse...

Kind of makes Rapiers obsolete for anyone who isn't using two weapon fighting. They could take Longsword Finesse instead, get their +3/1d8 light blade, and then get an extra +1 damage from Versatile.

Works well for people like me who like reskinning. A two handed sword that counts as a light blade? Longsword Finesse = Katanas for rogues.

Oh, also, that makes rogues eligible for heavy blade feats.

I guess you could also use it if you were a Fighter who wanted to dip into Rogue, but I'm not sure how cost effective that choice would be.

Sorry bit of a correction needed here.

It just allows an Eldarin you use a longsword to do sneak attack damage, and with rogue powers that require a light blade. It still does not allow the longsword to be thrown. And the sneak attack damage is one dice less.
 



Are there any powers that let a Warlord lead from the back ranks, or do all the powers pretty much preclude the Warlord using a melee attack and/or being adjacent to the ally/enemy?

Do all the Encounter powers play off the class features in Martial Power? Are there any powers that key off the PHB class features (Inspiring Warlord, Artful Dodger, that sort of thing)? Are there any powers that just stand on their own (not modified by an existing class feature)?

Is there a real difference between the beast companions? I.e. "Wolves can knock foes prone", or any other sort of abilities beyond their defenses, HP and basic attacks?
 

Thanks for all this information! I'd like to know a bit about the warlord paragon paths. I think the recent preview stated that there is one with a religious theme?
 

From another thread...

http://www.enworld.org/forum/d-d-4t...hats-general-feeling-martial-powers-book.html

1.) Multiclassing.

Answered above.

2.) What is the class ability for the other warlord build?

There are two new commanding presence options, both depend on ally spending an action point to make an attack and allow a player to chose to make an extra attack if they hit, but suffer a penalty if they miss. The other they do a little extra damage if they hit or gain some temp hit points if they miss.

The biggest complaint I hear about the PHB is not enough feats. Is there a respectable number in the MP, and how easy/hard are they to qualify for?

Loads about 30 or more for each martial class.

How many new builds for each class?

Varies between one or two.

Can you give us an abbreviated table of contents for just chapter names, and page numbers so we have an idea about the bulk of each section?

It's about 18 to 20 pages for each class, on powers and class features, then another 11 or 12 pages of paragon paths per class. Then page 20 pages of feats and 10 of epic destinies.
 
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It's about 18 to 20 pages for each class, on powers and class features, then another 11 or 12 pages of paragon paths per class. Then page 20 pages of feats and 10 of epic destinies.

:D Thats HUGE! :D

BTW: how is the art by your opinion? Nice portraits by any change?

Cheers

-Tonpa
 

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