So Int does NOT add to skills


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jtrowell said:
Hum, I realise that the halfling is equipped with a short sword, and do 1d6 base damage, not 1d4.

I suppose that the wepon sizes from 3.5 has been scrapped, and we're back to universal weapon sizes as in 3.0.

And there was much rejoicing throughout the land. :cool:

Seriously, is there any question that this was the most poorly thought-out change in 3.5?
 


Just as a side point, but I believe that there is a significant chance that there will be rituals available to non-spellcasters. These might very well be tied into skills such as Religion and Arcana, which could allow a highly intelligent fighter who takes a feat to become skilled in Arcana to learn some rituals. Just a thought.
 


Wasn't it said somewhere that the PHB will have 150 feats? Hopefully in that number there are a few feats a fighter would get benefit from that require int.

I would rather see each class get the most benefit from their prime (so a fighter would get very little benefit from high cha or int) and have feats that play to the less necessary high stats (so if you decide you want to play a high int fighter, he has a few different feat selections than the player with the high cha fighter).

I don't think that class powers and standard class abilities (their ability to be skillful) should be determined by stats that do not help them do anything else.
 

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