Mourn said:That's if you think the idea of dump stats (stats your class doesn't need to get it's job done) is a bad one. I don't. Just like a wizard has never needed to be strong or dextrous or charismatic, and the fighter has never needed to be smart or wise or charismatic. I don't see why that should suddenly change, since the idea that every single stat should be useful for every single character just makes you have to spread your points around (if point buy), thus making you less good at what you should be good at (since your fighter will have less Strength in order to buy up that Intelligence and Charisma).
Stalker0 said:The reason dump stats are bad is because it forces a narrow set of archetypes.
For example, let's say I want to play a smart fighter in 4e. From what we know I could do this, and I would have a good reflex defense. But I would have a low init, a low ranged attack (and damage, dex adds to both for ranged weapons), and miss out of bonus to skills like acrobatics that will likely be more useful to a fighter than arcana.
So while I can play a smart fighter, overall I'm better served putting my points into dex. So the mechanics are hindering me from playing the archetype I want to play.
No one is saying int should be the fighter's prime stat, and no is saying int should be so important that fighter's feel gimped if they don't have int. But if I want to play a strong wizard or a smart fighter, there should be some incentive in the rules to do that.
mach1.9pants said:Sometimes, Mourn, you really do talk sense
(except when it comes to spiked chains)
Fifth Element said:Not sure if anyone has posted anything about skills yet. Looks like:
Str: Athletics*
Con: Endurance
Dex: Acrobatics*, Stealth*, Thievery
Int: Arcana, History, Religion, Nature
Wis: Heal, Insight, Perception, Dungeoneering
Cha: Bluff, Diplomacy, Streetwise, Intimidate
* armour check penalty applies (-2 for medium, -4 for heavy)
Rangers and rogues get 6 trained skills, others get 4 (at least some classes have some preselected).
Halflings get +2 Acrobatics
Eladrin get +2 History (?)
Half-elves get +2 Insight
Rangers get +1 Nature (?)
We know elves get +2 Nature, +2 Perception as well. Seems odd there aren't more racial skill bonuses?
Skill Training feat gives +2 to a skill
Snake Attack Article said:Rogue Tactics
Rogues operate in a variety of ways. Some rogues use their natural charm and cunning trickery to deceive foes. Others rely on brute strength to overcome their enemies.
Choose one of the following options.
Artful Dodger: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier.
The choice you make also provides bonuses to certain rogue powers. Individual powers detail the effects (if any) your Rogue Tactics selection has on them.
Bandreus said:[..]
By the way, why wouldn't you want a smart fighter, or a smart rogue? you can go for it, even if your ability scores won't perfectly fit your chosen build. Well, maybe you want to multiclass with some wizard training feat anyway, so a good Int will make your spells more usefull.
Bandreus said:well, keep in mind that ability score modifier still aplie, so if you have a low Int score (or whathever other score) the paired skills will suffer for a negative modifier, although it probably wont mean having less trained skills. but i guess we'll just wait for more info on the subject

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.