Felon said:To me, that's not a good dump-stat system. To me, that's a system where you shouldn't have stats to begin with.
Think about it. If an ability score is only going to have applicability to specific classes, then just take the benefits of having the stat and transfer it over to the class. Kill the middle-man. Otherwise, you just needlessly putting a class feature on another page.
If you're going to have a system with ability scores, the entire point of them should be to provide benefits of a general nature.
Maybe I was unclear, I think the stats should provide a benefit, but my point is choosing to take a bad stat should be a viable option. Improving stats overall should be a viable option, focusing on a single stat should be a viable option. Yes, a good stat should help you, but if you decide to play grog the mighty but dumb warrior you should not be heavily penalized, you should lose out on some opportunities a high stat would provide and be penalized in some regards but your character should work out.
I'd prefer if every stat had meaning, but I accept that working every stat into having special meaning into every class can be a pain. Every stat should have some general meaning though. But its not that weird of a concept to say my character isn't good at X, and the concept of making a character not good at everything should be a playable and fine character to make.
Edit to add. I guess my point is a good dump stat system is where dump stats are viable, a bad dunp stat system is where dump stats are mechanically encouraged.
Edit two. Basically allowing as many character concepts as possible is what makes a good dump or non-dump system. 4e may be doing that it may not, allowing people not to have to put points into int is good, making it so only the wizard and warlord should is bad.
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