CleverNickName
Limit Break Dancing (He/They)
Pretty awesome, huh? I not only found a hot nerd girl, I managed to get her to go out with me.
The other day she was browsing my collection of books, and asked "Hey, when are you going to teach me how to play D&D?" So I thought, awesome!!! But where to start?
A bit about her: she is 27 years old, and is a history major here at Portland State (with a minor in literature). She is a fan of console and computer RPGs...especially Skyrim, Fable, and Diablo...but she is relatively new to the world of tabletop gaming. She taught me how to play Magic: the Gathering, and routinely beats me with her custom vampire deck. She's a fast learner, and quickly develops strategies once she learns the rules. You don't want to play chess with her.
I am a D&D collector, and I have all of the rulebooks for every edition of the game published (except 4th Edition, of which I only have the PHB for.) I also have non-D&D RPGs that we could play (Castles & Crusades, G.U.R.P.s, etc.) but she only wants to play "the official" D&D games. She "wants to play the real Dungeons and Dragons" so that she can "get all the pop-culture references" that our friends use.
So which version of D&D did you learn to play from? Would you recommend it to other newcomers to the game, or would you recommend something else? Are there any particular adventures or modules that you would suggest we try out first?
Right now, I am leaning toward the same system that I learned from: the Basic Rules Set, from 1986, and "The Keep on the Borderlands." It's a classic, but...well, it is a bit out-of-date. I mean, there are upside-down armor class, extra save throws, and races-as-classes in there...stuff that she would have to un-learn later if she were to join my regular gaming group. It would be very nostalgic for me, but this isn't about me.
Suggestions? Tips? High-fives? Anything more concrete than "just pick one, they are all D&D"?

A bit about her: she is 27 years old, and is a history major here at Portland State (with a minor in literature). She is a fan of console and computer RPGs...especially Skyrim, Fable, and Diablo...but she is relatively new to the world of tabletop gaming. She taught me how to play Magic: the Gathering, and routinely beats me with her custom vampire deck. She's a fast learner, and quickly develops strategies once she learns the rules. You don't want to play chess with her.
I am a D&D collector, and I have all of the rulebooks for every edition of the game published (except 4th Edition, of which I only have the PHB for.) I also have non-D&D RPGs that we could play (Castles & Crusades, G.U.R.P.s, etc.) but she only wants to play "the official" D&D games. She "wants to play the real Dungeons and Dragons" so that she can "get all the pop-culture references" that our friends use.
So which version of D&D did you learn to play from? Would you recommend it to other newcomers to the game, or would you recommend something else? Are there any particular adventures or modules that you would suggest we try out first?
Right now, I am leaning toward the same system that I learned from: the Basic Rules Set, from 1986, and "The Keep on the Borderlands." It's a classic, but...well, it is a bit out-of-date. I mean, there are upside-down armor class, extra save throws, and races-as-classes in there...stuff that she would have to un-learn later if she were to join my regular gaming group. It would be very nostalgic for me, but this isn't about me.
Suggestions? Tips? High-fives? Anything more concrete than "just pick one, they are all D&D"?