So one of my PCs wants to become a deity...

make a god

#1 > you have to decide a few things about how Gods work in your world.

A> Do gods ultimately get thier power from worship of thier followers?

Yes > If so then once he has enough worshipers ... and has enough power in his portfolio like Epic Level then he gets devine rank 0.. to go up he needs more followers.

No > If Gods do not ultiamtely get thier power from worshipers than he needs another
way to godhood.

B> Is there a limited total amount of divine ranks for all gods put together?

Yes > If so then he has to get some of those ranks from the exsisting gods one way or the other.... but nothing that requires a god to give up one of its devine ranks is going to be easy.

No > If not then there should be less competition from the other gods for him to get his first devine rank of 0 .... I would still expect some proubles as evil gods don't want more good gods and good gods dont' want more evil gods ...etc.... but should be far less than requireing a god to give up a devine rank.

#2 > Don't make all the adventures about the one character... there is going to be allot of quests for the character to do in order to try for godhood... but every quest and every adventure shouldn't be about the one character... that is not fair to the other players.... in order to make the quests a good balance make them things that no one character could do which will require the help of the other players.

#3 > Remember this is a pandora's box here... once you open the progression box beyond Epic into godhood... it doesn't close easily... which means unless you make it very very hard and require allot of sacrifices to get there you are likely in no time to see everyone playing gods and devine ranks keep going up and up.... which can work... but just remember and be ready for other players to then want to make more powerful gods.... you will need to be just as fair and even with all the players.

#4 > Being a God has down sides too.... Remeber God's have conflicts with other gods... get in fights and some like grumish lost and eye preminately from another god... Also while gods are not likely to pay personal attention to lower level clerics .... the longer the god is around the more and more likely it is that higher and higher level clerics of his and eventually epic level clerics start asking for miricles and such or use those pray beads to ask you to make a personal apearance..... Also if God's get thier power from thier worshipers ..... than being a god requires you to do a certain amount of protecting your followers and incuraging them to spread the good word... This can become a very hard thing if the new Devine Rank 0 god gets on the bad side of some of the Devine Rank 15+ Gods... and it is a big political game and should not be handeled with the kiddy gloves of mortals only facing challeneges they can beat.... the god character should have to be resorceful and figure a way out of messes that he can't with godly power just make go away.

#5 > as for the progession itself... the vast majority of gods have 20 or so outsider hit dice.... make the character get the outsider template added ... either via Transformation Circle like in the Savage Species Book or via some quest... he then needs to progress though the 20 or so outsider levels before he can do whatever it takes to push him past the mortal into the godhood range.

Just my 2 bits.
 

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Archade said:
Hey all,

So one of my group's players wants his character to become a god ... specifically, he has the goal of becoming a demigod in the FR with the portfolio of magic items and their creation. This is an interesting idea, and I'm curious how you would handle this sort of goal? He's a 9th level wizard now, and understands he's going to have to advance to 20-30th level.

Ideas?

Hi,

A WizO over at Wizard's boards drafted an Epic Vow of Poverty feat, which grants Divine Rank 0 (Quasideity) at 40th character level.

My last character was a wizard with VoP/EVoP imposed by his god. I had to swap out a bunch of feats to replace them with that feat chain and Spell Mastery since I lost the spellbook (your call if this is required). This happened early in Epic levels (22nd).

Annoying at first, I came to appreciate not having to think about treasure. The character's power was equal to anything the DM threw at us (except a notable Advanced Fiendish Great Wyrm, but I digress). Don't forget that spellcaster power progression hockey sticks (grows exponentially) past 12th-15th level. So he could hold his own.

Anything greater than Quasideity, and I'd have to recommend some form of reincarnation, since Divine Rank 1+ tend to come with 20 HD of Outsider, on top of their class levels. Although you could have weaker Demigods (Ranks 1-5) without the Outsider HD. You could say that the player's mother met a god, and one thing led to another, etc...

If you intend for the player to remain a PC, stay away from Divine Rank 1+...

Andargor
 

First off, a player should be NPC'ised upon gaining godhood, although it is interesting to have them be a major force in later campaigns.

As far as getting to be a deity, there is a wotc prestige class that does it over 10 levels.
The prerequisites are:
Race: True Dragon
Base Attack: 30+
Feats: Draconic Knowledge, Fast Healing, Great Fortitude, Improved Speed, Iron Will, Lightning reflexes
Special, must consume a hoard of at least 100,000 gp.


Lets see, for an ascendancy to a god of artifact creation... I would suggest:
4 or more item creation feats, 4 or more epic item creation feats, additional magic item space, efficient item creation.
Special, must craft one item worth 5 million or more gold and three items worth 3 million or more gold. Along the way in the prestige class would be some niffty benefits like, create minor artifact, and create major artifact, instant item creation, potions that can hold spells of any level. Things like that.
 

Meh

I'd go with the old "Head of Vecna" route myself. Of course, I think the idea of a PC becoming a god (without that being the primary focus of the campaign) to be humorous.
 

Bayonet_Chris said:
I'd go with the old "Head of Vecna" route myself. Of course, I think the idea of a PC becoming a god (without that being the primary focus of the campaign) to be humorous.

I'm in this camp too. If a player told me his character wanted to be a diety, I'd probably say OK, go for it. But I wouldn't give the player any clue as to how to do it, make him play the character.

By the time he's uber-high-level, if he's still around and we make it that far with this campaign, then I'd worry about it.
 

darthkilmor said:
And doesn't any god need worshippers? Maybe he should be more into starting a cult of magic-item makers(thayans perhaps?). Having a couple hundred worshipers all engage in some item creation that makes him into a demi god wouldn't be a bad quest. Maybe a custom epic spell that you need alot of casters to engage in(Kind of like karsas(sp?) but without screwing things up) (i'm no good with epic spell creation,anyone have an idea what that would look like?).

I remember reading somewhere (I don't remember where or even if I am mis-remembering) it takes a 1000 worshippers to ascend to godhood. Maybe it's in Dieties and Demigods? But yeah, no godhood without worshippers, or at least a boss god to answer to. Particularly in the Realms where the gods are greedy and not inclined to just let someone stroll in and join the party.

So instead of trying to set up insane level and skill requirements, just tell him he has to figure out how to get a 1000 people to worship him as a god. In game terms, that's a lot harder than arbitrary rule requirements anyway, since they actually have to believe, not just be under a "charm" spell.
 

1000 worshippers isn't really all that much....

Judicious use of illusions could likely convince a few tribes of primitive peoples of a person's godhood.
 

Primitive

Or they'll think you're the devil and all try to destroy you. You've got to be careful with the primitive screwheads - they have all sorts of wierd superstitions...

interwyrm said:
1000 worshippers isn't really all that much....

Judicious use of illusions could likely convince a few tribes of primitive peoples of a person's godhood.
 


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