I think if you hang around any RPG forum you'll find that it's massively prejudiced both for *and* against basically every system there is. That's because any forum with enough of a userbase to be interesting is going to have a wide variety of probably disparate viewpoints.
I've noticed far more support for Pathfinder than I've seen hate for it, and after all its broken edges are mostly the ones that existed in 3.5e - some of them a bit less so, some of them more so. It's a flexible game with a lot of depth and flavour, and what's more Paizo have put a huge amount of work into making it a compelling ecosystem above and beyond being a D&D derivative.
As to brokenness, every single RPG system is broken in *some* way. 3.0 (for all it's my favourite before 5e) had some glaring issues that could be exploited. 3.5e fixed many of them, although a little too often by increasing power levels for my taste. PF seems to continue the trend of 3.5, but adds a number of wonderful broken systems all of its own. And you know what? Most of them will never turn up in play.
Hell, my favourite D&D right now is the 5e playtest, and I'll bet that a year after it's released I'll be able to complain that it's broken in some way, whether it remains my favourite or not.
Come to think of it, I'd happily boil it all down to this:
Any system that isn't broken in some way probably isn't interesting to play.
(I'm not saying it's impossible for a system to be *too* broken, but I can't think of a single decent RPG that I haven't seen someone argue is broken in *some* way. Sometimes due to exploits, sometimes due to poor rules in a particular area, sometimes due to bad advice for handling situations... I think what really matters is how easy it is to ignore the broken parts. If you can happily game away for session after session and never notice that a system has sharp edges, it just doesn't matter)
I've noticed far more support for Pathfinder than I've seen hate for it, and after all its broken edges are mostly the ones that existed in 3.5e - some of them a bit less so, some of them more so. It's a flexible game with a lot of depth and flavour, and what's more Paizo have put a huge amount of work into making it a compelling ecosystem above and beyond being a D&D derivative.
As to brokenness, every single RPG system is broken in *some* way. 3.0 (for all it's my favourite before 5e) had some glaring issues that could be exploited. 3.5e fixed many of them, although a little too often by increasing power levels for my taste. PF seems to continue the trend of 3.5, but adds a number of wonderful broken systems all of its own. And you know what? Most of them will never turn up in play.
Hell, my favourite D&D right now is the 5e playtest, and I'll bet that a year after it's released I'll be able to complain that it's broken in some way, whether it remains my favourite or not.
Come to think of it, I'd happily boil it all down to this:
Any system that isn't broken in some way probably isn't interesting to play.
(I'm not saying it's impossible for a system to be *too* broken, but I can't think of a single decent RPG that I haven't seen someone argue is broken in *some* way. Sometimes due to exploits, sometimes due to poor rules in a particular area, sometimes due to bad advice for handling situations... I think what really matters is how easy it is to ignore the broken parts. If you can happily game away for session after session and never notice that a system has sharp edges, it just doesn't matter)