So this Cleric is beating on my party.......

np about the hijack zogg. If I'm not mistaken, you can summon up to one step away from your alignment on each axis. For example, a Lawful good could summon anything neutral or closer. At least, that's how I've always run it. Usually, I try to summon something that would be appropriate for my wizard to summon in character.
 

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You could just try running away.

Seriously, if he's giving you this much hassle then just run away and come back another time.

On the other hand, I just had a look at the cost of a Rod of Absorption (50,000gp) and compared it to the NPC Wealth by Level table (13th level, 35,000gp). That an awesomely powerful item for him to have, even more so if it's back up with other items. No wonder you guys are struggling.

I'd suggest hitting an area dispel, since it's not targetting him and thus he can't absorb it. You might get rid of one of his buffs, and certainly you ought to manage something.
 

rescue the assasins corpse run away if possible state to your dm that you are gonna reasearch your foes weakness then come in with a different set of spells.

When i was dm and players were in such a fight a wouldn't let them talk out of character or consult out of game resources. :(
Nothing annoyed me more than players taking a long time out of character discussing tactics, so i made it a rule that these discusssions were in game and may be overheard.
It went both ways thou apart from whatever rules i needed clarifying i wouldn't go out of character with the players either.
 


Mark Chance said:
Have the surviving character with the highest Bluff skill yell: "Look! A huge distracting thing!"

And then run.

hehe, I might try that. The problem with running is that the cleric has something we need, and we have something he needs, and we both know time is short to obtain the item we both want.

And yes, that rod is a pretty powerful item, but we have some pretty powerful items (quest rewards) that we're using as well. I think our party has faced more intense foes (two weeks ago was MUCH worse) but this cleric just keeps healing himself so much. Very hard to kill.
 

Zogg said:
How big a deal is it for a cleric to summon a monster that doesn't match their alignment?(sorry for hijacking the thread, but it came up!) I'm running a lawful neutral cleric of St. Cuthbert that, down the road, fully intends on summoning giant monstrous centipedes (lawful evil).

Good luck with your battle, I have no idea how to get around this cleric. Maybe ask for parley (heh heh)?
For the cleric - a cleric or druid cannot cast a spell with a descriptor that is contrary to either his alignment OR his gods alignment.

If both your cleric and his god are not good, and not chaotic, then the cleric can summon lawful evil critters.

As for the battle? Simply use spells which don't directly target the guy. Is it really that difficult?
 

Dugite said:
When i was dm and players were in such a fight a wouldn't let them talk out of character or consult out of game resources. :(
Nothing annoyed me more than players taking a long time out of character discussing tactics, so i made it a rule that these discusssions were in game and may be overheard.
I mostly agree, but I think my DM called the game last night because he wanted us to think about how we can finish this guy off without spending 4 more hours fighting. Plus, before a big battle, the DM will "be right back" and suggests to us that we discuss our strategy. We only get this on select battles, and it's our clue that we need to use all our tricks.
 

hehe if the dm says so its ok. :rolleyes:
You know perhaps you should get him post.
"I made this encounter too tough for my players how can i help out" :p
Fighters carrying a net around at all?
 

Saeviomagy said:
As for the battle? Simply use spells which don't directly target the guy. Is it really that difficult?

OOoooohhhh, that's that's what I've been doing wrong...idiot.

Really, is there anything helpful about your remark?
 

I would give this cleric a few enervation spells myself. Nothing like forcing the cleric to lose some prepared spells and giving him 1d4 negative to all his saves. You might consider the grease spell as well. Or an anti-magic shell. It won't matter how good he can cast spells then.

The next thing to do is get the fighter and ranger on this guy so he can't get spells off so easily. The archer ranger might be in trouble with that wind wall up. He may want to switch to melee.

The fighter might consider tripping the cleric. It only requires a touch attack and then the cleric provokes an AoO when standing up.
 

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