Voss said:Speaking of penalties, the fighter's marking ability is straight up awful, to the point that it fails at its purpose. -2 to attack rolls? oh no. That will make me... still attack the warlock, wizard or cleric, since even with the -2, the fighter's AC is 3 or more points higher, so I still have a better chance of hitting the squishy guys with less hit points.
At least the paladin's mark has a chance of killing the enemy before he kills off your buddies.
Kinda sad.
mach1.9pants said:I dunno that sounds very 3E to me!
Why should Fighters get an attack bonus when they are Defenders? It is going to take a while to get my head around but in 4E Fighters aren't the ultimate weapon attackers. Their role is getting in between the baddies and the squishies and absorbing damage. Not so much dishing the damage out themselves. If any one should get an attack bonus it is the Strikers. Fighters (and Paladins) would more logically get AC and HP bonuses IMO
I think they wanted a way to put characters beyond healing magic. This happens in narratives all the time, when the best efforts of the healer (magical or surgical) just can't save the patient.breschau said:It doesn't make sense that the divine power of each is limited by the surge. At least from a fluff stand point.
Chris_Nightwing said:Human: Either (+4 Wis) or (+2 Wis and +2 to one other)
The Paladin's healing is not much different than his ability to lay on hands. When he's out of juice he can't do it anymore.breschau said:Anyone else take a look at healing?
Cleric: Healing Word. Twice per encounter, once per round. Burst (not touch). Target has to spend a surge.
Paladin: Lay on Hands. Three times per day, once per round. Touch. Paladin spends a surge.
The cleric can do it more often, but the target has to spend surges. The paladin can't do it as often, but uses their own surges to heal.
It doesn't make sense that the divine power of each is limited by the surge. At least from a fluff stand point.
Thornir Alekeg said:The Paladin's healing is not much different than his ability to lay on hands. When he's out of juice he can't do it anymore.
The Cleric's is different since it is based upon the target's healing surges. From a fluff standpoint I would say that the Cleric provides the divine power, but the recipient has to open themselves up to it and if you keep doing it over and over, it loses its effectiveness.
It's like how you aren't supposed to take more than 8 Tylenol over a 24-hour period.![]()