So, what are the uses for forced movement?

Stalker0

Legend
We don't know everything about 4e, but we know this: there's a lot of forced movement going on.

Whether its powers, spells, or monster effect, forced movement seems a staple part of the 4e paradigm.

So what can we do with it?

Let's try to create a list of all the interesting things you can potentially do with forced movement.

1) Knock someone into lava...instantly killing them!!
 

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4) Pushing them into Traps and Hazards (including lava)

5) Push them into the player going next in the round, so they can attack.

6) Push them into enemies (this is more a houserule, since don't think it is part of core-rules, but enemies get a -2 to defence when shoved into the same square)
 




The basic uses seem to be...

1) Knock them away from a squishy ally.

2) Knock them toward a tough ally.

3) Knock them into a hazard, like a spinning blade trap.

4) Knock them away from a hazard, like a spinning blade trap. Hey, it might come up...

5) Knock them into range for one of the wizard's daily AoE spells.

6) Knock them out of the way to clear a route you need to pass through.

7) Knock them into a position where they may block someone else's path.

8) To force them to eat up movement actions and/or movement speed.

9) For the fun of it.
 

Move the Orc Bloodrager away from the people he's in melee with so that when the warlock kills him with his eldritch blast, there isn't anyone around him to attack.
 

Move an enemy off a ledge, away from a flanking position, into a flanked position, into a fire, into a line-of-sight, away from blocking a door.
 

Just to show that punk orc that he's standing in your spot...

"nope that spot is ours also"

Orc: "Any spot around here ain't your spot?"

"Just over this cliff, here I'll show you"
 

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