So, what are the uses for forced movement?

Fallen Seraph said:
5) Push them into the player going next in the round, so they can attack.

I used this to great effect in our playtest / warmup game. Rogue from KotS, threw enemies around well, especially with the Artful Dodger bonus. It's also great for setting up flanking and sneak attacks.
 

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hong said:
Monster ping pong!
Rome was on tonight on history and it has Brutus being killed. Was actually kinda like that, him being pushed by shields/sword impaling into other soldiers who also stabbed him and pushed him into another, etc.
 

House rule alert:

I may, for extra cinematic flair, have anyone subjected to forced movement deal an amount of damage equal to their Fort to any object they hit, continuing movement if it's enough to destroy said object, otherwise (save) falling prone and taking damage equal to the object's hardness.
 



No, compel them to take of those damn bikinis. And then let them juggle their goods around. And finally, suggest they make passionate things together... With yourself...
 

DandD said:
No, compel them to take of those damn bikinis. And then let them juggle their goods around. And finally, suggest they make passionate things together... With yourself...
I'm seriously reconsidering my stalking of your avatar pic.
 

Aaaaand the polymorph effects just ended on the male orcs you just force moved into the mud pool. If only you left on the bikinis.

I'm sure there are going to be a bunch of rules with forced movement making it less useful/risky/fun in the PH.
 



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