Bitter, more palatable for most folks if you give them a bit of sugar, and generally a bit of an acquired taste?I like my dwarves the way I like my coffee.
Why, what did you think I was going to say?
Not to mention they aren’t really subterranean.Those are results seen in a world driven by evolutionary processes. The generic D&D world is filled with created species, not evolved ones.
If the player wants something out of that range (like, say, you're playing a Spring-season Eladrin, and want a pale green skin tone) they need to speak with me first.
Whatever color the player finds character art for.
Mostly, they‘re some kind of variation on human flesh tones.So I was reading up on the green children of Woolpit, UK who were found in the town in the 12th Century. They were (apparently) human but green skinned, spoke a strange language and said they came from St Martins Land. Some modern speculation has suggested the story was a garbled retelling of a real event with the children suffering from chlorosis (green skin anemia) and that lead me to investigating other skin colour variations/defects like the blue skinned Fugate family of Kentucky (1820s)
Anyway with all the recent threads on race/ethnicity and colour I got thinking on how Races are depcited in games. SO when you think of dwarves and Elfs how do you see them?
DO you see them as having skin tones of Europe or do they run the gamut of human types (eg would a dwarf being described as Black skinned fit your expectations?).
DO you allow for any skin and hair variation - Green-skinned humans, Blue skinned elves, tan skinned humans with purple hair?
Now I want a world where elves have skin and hair that varies according to the season, and dwarves get darker the deeper underground they go.
"It's going to be an early spring, Ma, the elves are starting to turn green!"