Earlier I asked what do you want to play. And several people said "Well, I'll be taking the DM class."
So it's time to ask the flipside to that coin. Given the information presented on 4e, and assuming you do convert: has anything about 4e jumped out to you, the DM, and said "Use me use me use me!"
For me:
1) Humanoids. I'm very, very excited that monsters, especially humanoids, aren't differentiated by class alone - they have innate abilities that make them stand out. Goblins, for instance, are mentioned to be tricky and evasive in melee - this is part of their race, and so it's reflected in mechanics. Gnolls have pack tactics, reflected in how they fight, and thus reflected in the mechanics. (I am so jazzed about gnolls, they may be one of the first things I want to use. Oh yes. OH YES MHAHAHA.)
2) Feywild, baby. It's alllll about the feywild.
3) Monsters in general. I want to throw new, strange, and freaky entities at my players.
4) PoL. For some reason, the Points of Light setting is just looking snazzy.
How about you? Anything zinged your DM radar?
So it's time to ask the flipside to that coin. Given the information presented on 4e, and assuming you do convert: has anything about 4e jumped out to you, the DM, and said "Use me use me use me!"
For me:
1) Humanoids. I'm very, very excited that monsters, especially humanoids, aren't differentiated by class alone - they have innate abilities that make them stand out. Goblins, for instance, are mentioned to be tricky and evasive in melee - this is part of their race, and so it's reflected in mechanics. Gnolls have pack tactics, reflected in how they fight, and thus reflected in the mechanics. (I am so jazzed about gnolls, they may be one of the first things I want to use. Oh yes. OH YES MHAHAHA.)
2) Feywild, baby. It's alllll about the feywild.
3) Monsters in general. I want to throw new, strange, and freaky entities at my players.
4) PoL. For some reason, the Points of Light setting is just looking snazzy.
How about you? Anything zinged your DM radar?
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