So what do you want to Run?

Rechan

Adventurer
Earlier I asked what do you want to play. And several people said "Well, I'll be taking the DM class."

So it's time to ask the flipside to that coin. Given the information presented on 4e, and assuming you do convert: has anything about 4e jumped out to you, the DM, and said "Use me use me use me!"

For me:

1) Humanoids. I'm very, very excited that monsters, especially humanoids, aren't differentiated by class alone - they have innate abilities that make them stand out. Goblins, for instance, are mentioned to be tricky and evasive in melee - this is part of their race, and so it's reflected in mechanics. Gnolls have pack tactics, reflected in how they fight, and thus reflected in the mechanics. (I am so jazzed about gnolls, they may be one of the first things I want to use. Oh yes. OH YES MHAHAHA.)

2) Feywild, baby. It's alllll about the feywild.

3) Monsters in general. I want to throw new, strange, and freaky entities at my players.

4) PoL. For some reason, the Points of Light setting is just looking snazzy.

How about you? Anything zinged your DM radar?
 
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Rechan said:
How about you? Anything zinged your DM radar?
Points of Light is what's caught my attention so far. I've got hopes up for some other things e.g. magic item re-jigging but until we see the final version the jury remains out.

Lanefan
 

This may sound weird, but I'm looking forward to classed monsters.

I'd love to play around with grimlock, gnoll and thri-kreen rangers, along with neogi sorcerers and plenty of other creature types I haven't thought of yet.
 

Points of Light and the new cosmology intrigue me. I want to bring the characters through the wilderness to an ancient temple, which leads them into the elemental chaos.

I also like the sword-and-sorcery-esque ancient tiefling and dragonborn empires.

If they make PC-playable minotaurs, I'd want to run a points of light inspired Taladas game.
 

Somthing fresh and new seems nice.

I would love to throw my players at a pack of strange wizards and warlocks that work "outside the bounds" of normal magic in some way (Hopefuly with options in the books).

I would love to look through the MM and see where things are "supposed to be" in the way of CR Levels of monsters are presented.

I would love to throw my level 1 party against a evenly mixed group of Gobblins with Gnoll friends who happen to have a pet Bugbear, with a Cleric hiding in their camp somewhere without having to spend a whole night planning, copying stats, and coming up with tactics.

NPCs! Yes, I love making interesting and unique NPCs for my players to interact with, and hopefuly the new edition makes it easy to come up with a "quick stat block" for when the NPX I make isn't realy supposed to have stats, but the PCs insist on forcing them into a situation where I need to have a stat block to fall back on... from a "being fair" standpoint, as opposed to an arbitrary "I think his stat would be..." kind of way.

Magical Stuff sounds pretty interesting now. I've always gone through my adventures, campaigns, and one-shots by planning, second-guessing, and "special gifting" every single piece of treasure my PCs come across. It's alot of hard work at the moment, but I deal with it and so far my PCs have always enjoyed the fact that they get below average treasure, but custom tailored for their adventure, or character in ways a random generation just can't do. Anyting wizards can come up with to make this easyer is a welcome thought.

Dragons! I've always loved dragons. Ever since I was a little kid. I love using dragon monsters against my PCs, I love Half-Dragon NPCs, I love the thought of Dragonborn, I love everything Dragon in Dungeons and Dragons.

I do believe this counts as a rant... though there may be another.
 


Points of Light caused by some sort of vampire disease. I really like the design on the undead I've seen so far, and gothic horror works so much better in a PoL setting...
 


They've hinted at a darker theme for Fey creatures. The Blackwoods Dryad mini is an example and I think they've also mentioned a Brairwitch Dryad.

I like the idea of a "nature is not your friend" campaign or adventure. Let's face it, the wilds of medieval Europe were not hospitable places.

I want to see PCs leave the beaten path and get lost. I want to hear wolves in the distance. I want trees to reach out swipe at passer-bys. I want the god of the hunt to blow his horn across the feywild and send PCs scrambling towards a mushroom-ring portal that only opens in the light of the new moon.

And, yes, I wrote that correctly :)

But in general I want to see the MM and a list of monster levels.
 

1. Manageable high level play. I have a quite a number of high level/epic level campaign ideas that I've never really had the opportunity to explore. I've run a couple of games into epic levels and while plots were never an issue, the biggest complaint was that high level battles weren't the widescreen, cinematic experience that the players kinda hoped it would be.

2. The Elemental Chaos: I'm already percolating some ideas for a new campaign where the City of Greyhawk is suddenly uprooted from Oerth and transposed onto a pseudo-world/continent adrift in the Elemental Chaos (with a twist, naturally... ;) )

3. Points of Light: However, that's pretty much how I run my games.
 
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