bounded accuracy is good and all but i don't think the 1/2 level bonus is something to get rid of either, one of the criticisms against 5e i think has merit is that a 20th level character likely still has exactly the same bonuses to their non-primary skills and saves as they did at 1st level, i think experienced adventurers should have enough field knowledge that you can expect the barbarian will of picked up some arcana, the cleric knows how to disarm a basic trap or the sorcerer knows how to swing a club.
In 2014, I thought 5e was simply wrong-headed on most things.
Now? I think it grew from reasonable roots--its success points to that, if nothing else--but went
too far. Just as 4e went
too far for what it was doing. Just as 3e went
too far with what
it did, even though it too came from reasonable roots.
The golden mean fallacy is a fallacy because it says that middle-of-the-road solutions are always correct. I don't buy that, and anyone who's read my posts for a week or two would know that. But I don't think it is fallacious here to say that something between 3e, 4e, and 5e would probably be a better fit--because it actually
would be striving for the so-called "big tent" folks have repeatedly talked about.
5e claimed it was going to be that. That it was going to be an edition for
all fans of D&D. And then it flipped the bird to anyone who has even somewhat gamist preferences. Which is why it's so frustrating to hear folks act like simulationism is suddenly getting extra special hatred, when I've been dealing with openly venomous disdain for anything that even
thinks about gamist priorities, let alone actually includes them. I had people say to my (internet) face that I should be glad that dragonborn got included at all--that I got even the tiniest nods to 4e. That's the "big tent" we got.
Would be nice if the folks looking for friendliness
now had been more interested in
giving friendliness a decade ago. But that can't be changed now. We can change whether we accept that a game that validates "all approaches" has to recognize that narrative concerns and gameplay concerns should be
on equal footing with world-building concerns. We can't pretend that we want a big tent, that we want everyone's concerns to be recognized, and also get mad when sometimes that means
our concerns need to be put on the back burner. Those stances aren't compatible--because the first one says everyone gets an equal slice of the pie, and the second says
my slice needs to be bigger than everyone else's.