Herremann the Wise
First Post
I'm not sure this will work in D&D. The aim with each new expansion is to create or change an environment or metagame as it is called. Because the two most popular formats are restricted (standard to the last year and a half's releases and limited to the expansion alone), a "new" environment can be created where different elements of the system are emphasized while others are reduced. Vintage where anything from Magic's history can be played does not change anywhere near as much.M:tG is based off of exception based design, like 4E, and they just keep on putting out expansions year after year. How many has it been?
Parallel this to 4e, you could have a different environment of play (Dark Sun and it's restrictions being a really interesting example) each year but this is not the way most people play D&D. If they had an online gaming system where they could guide/enforce a certain world or style of play then sure but in the current reality that is computer assisted pen and paper gaming, I'd say more thank likely not (although of course it is interesting to think about).
Personally I'm hoping for a system reset that reduces the "wahoo" gamist tendencies and is more inclusive of the traditions of play from previous editions. Effectively, I want the D&D pendulum to swing back to neutral again.
Best Regards
Herremann the Wise