Wraith-Hunter
First Post
I'm still pretty new to 3.x - I rolled a d10 last game for initiative and threw the DM for a loop..
Anyway I'm playing a Sorceror in a new campagin, they look interesting. And I got to wondering why they were put into the game and what the history of the class is? I have also heard rumors that certain WotC people "hate" them, which is why they are kind of blank when it comes to the class. No class features other than spells & familliar, minimal skill points and almost no CHA skills on the list etc. Wondering if this was the case or not?
I usually play wizards so decided to try something different. There are 101 PrC's out there which takes care of the problem with class abilities. And using the PHB 2 variation where you give up a familiar for normal casting time metamagic.
I can see how on paper when 3.0 first came out they might look more powerfull than wizards and needed to be nerfed bit, but the play style seems to have changed since this first came out, and the design philosphy seems to be different, looking at all the new base classes, than it was in the early days, and that if designed today would look much differant than they do now.
Anyway I was just curious as to why they were even introduced and spark a genral discussion about the class. I think it will be fun to play regardless.
Anyway I'm playing a Sorceror in a new campagin, they look interesting. And I got to wondering why they were put into the game and what the history of the class is? I have also heard rumors that certain WotC people "hate" them, which is why they are kind of blank when it comes to the class. No class features other than spells & familliar, minimal skill points and almost no CHA skills on the list etc. Wondering if this was the case or not?
I usually play wizards so decided to try something different. There are 101 PrC's out there which takes care of the problem with class abilities. And using the PHB 2 variation where you give up a familiar for normal casting time metamagic.
I can see how on paper when 3.0 first came out they might look more powerfull than wizards and needed to be nerfed bit, but the play style seems to have changed since this first came out, and the design philosphy seems to be different, looking at all the new base classes, than it was in the early days, and that if designed today would look much differant than they do now.
Anyway I was just curious as to why they were even introduced and spark a genral discussion about the class. I think it will be fun to play regardless.