VictorTheVictorious
Villager
I've enjoyed reading the various questionnaires GMs have provided to players before the start of a new game. I think, as a GM, managing expectations (both your own and the players) can help make a great experience.
I have cobbled together and adjusted some of the best questions I've seen and invented a few of my own to make my own custom ten questions to ask players before you start a campaign or game.
I hope someone finds them useful.
Oh - BTW - in the interest of transparency I answered:
BACBBBDCD2
1. What sort of tone do you like?
I have cobbled together and adjusted some of the best questions I've seen and invented a few of my own to make my own custom ten questions to ask players before you start a campaign or game.
I hope someone finds them useful.
Oh - BTW - in the interest of transparency I answered:
BACBBBDCD2
1. What sort of tone do you like?
- Gritty and realistic with local details. Where are we going and how should we get there? What will we eat on the way? Where do we sleep on the way?
- I like a balanced tone. Sometimes get into the details - sometimes let’s not worry about it.
- Cinematic. Let’s play out the big things and gloss over the details. Teleport me to the dungeon where I can start killing things. I have no interest in the three days it takes for us to get there.
- I don’t care. I’d have fun with any approach
- I want to interact with a world that feels real. Give me any background stuff to read so I know how my character fits in and I will make it happen.
- I appreciate a deep setting but do not want to be burdened with learning it outside of game time.
- I don’t care who the king is. My character might but I don’t need to know. Settings are for GMs to navigate but boring for players.
- I don’t care. I’d have fun with any approach
- As realistic and historically accurate as possible. I hate the idea of stagecoaches in something that looks like it took place in 1368 AD.
- I’d like it to have some grounding so I know what, generally, to expect.
- This is fantasy - why does it have to look like anything historical?
- I don’t care. I’d have fun with any approach
- Completely serious. Our characters are fighting for their lives.
- Somewhat - but even the Fellowship had time for some levity on their journey.
- Inside jokes and silly names make the game more enjoyable.
- I don’t care. I’d have fun with any approach
- Rewarded. This is our game and we should be able to attack and kill anything in our way
- Balanced. Sometimes we should face things so powerful the smart thing is to move on or hide and wait for another day.
- Punished. The world should be dangerous and we should respect that.
- I don’t care. I’d have fun with any approach
- Total. We should be able to move wherever we please and a good GM should be ready and willing to improvise.
- Some. The GM should have some things prepared but roll with the punches if we stray.
- None. The best adventures are when the GM plans and adventure and sets us up to take it on.
- I don’t care. I’d have fun with any approach
- Absolutely. The game world should be black and white and we are the good guys. Like Frodo vs Mordor (or maybe once in a while we are on the bad guys)
- Somewhat. A good vs evil backdrop is helpful but everything should not be about that.
- No. The real world has no real good vs evil and the game world should have the same shades of grey.
- I don’t care. I’d have fun with any approach
- Lots. I’d prefer most interactions were done via in-character role playing?
- Some. Now and again is fine but I don’t want an entire night of people talking in-character to each other.
- Little. I like to solve puzzles and/or fight monsters. I am not really interested in speaking in-character.
- I don’t care. I’d have fun with any approach
- Very important. We should all make decisions that maximizes the team as a whole.
- Somewhat important. People should play how they want as long as we don’t have a group of 8 elven wizards.
- Not important. Everyone should play how they want without worrying about what is best for the group and we will muddle through together.
- I don’t care. I’d have fun with any approach