Mustrum_Ridcully
Legend
That might have been a point, but in D&D, most of your gear is not there to get you an unexpected power or broden your character (or his abilities), but just to increase the numbers.ptolemy18 said:So I hope they don't narrow the functions of magic items too much. The whole *point* of magic items is to give you an unexpected boost, an unexpected power, to broaden and expand your character.
A +5 Sword doesn't broden anything, and it's not really doing something unexpected.
I wouldn't mind if the reliance on such items would shrink a lot. Adding abilities like Flying, adding fire damage (because fire from a sword is unexpected, but just extra damage is not) to a weapon, or allowing you to throw a pearl that explodes on impact in a nice fireball are fine with me - Provided they aren't not so useful that you would never want something else and that you are not expected to have. Ring of Protection, Amulet of Natural Armor, Enhancement Bonus to Armor, Gloves of Dexterity, they all came "expected" for most characters...