So what's gold gonna be for?

ptolemy18 said:
Actually, I totally agree with you. I prefer magic items that broaden the character or give you unexpected powers (like the weird Wondrous Items and so forth). The ability-enhancers and the +1~+5 weapons and armor are consideralby less interesting.
Yup yup yup.

My new house rule goal is to eliminate numerical boosters, and instead give cool situational boosters or character broadeners.

I want magic to be cool again.

Cheers, -- N
 

log in or register to remove this ad

Nifft said:
My new house rule goal is to eliminate numerical boosters, and instead give cool situational boosters or character broadeners.

Just as a very quick example, a sword of mighty cleaving. I always thought that was a cool power for a weapon-- except that by the time any fighter was likely to find one, he probably already had Cleave.
 

Mustrum_Ridcully said:
Yes, but usually only for beginner characters. John McLane, McGuyver, James Bond, Jack Bauer and many others never train*. In D&D terms, Training seems to be something only done in the first 1-3 levels (maybe even before that - the thing you do to avoid becoming a Commoner)

*) There might be a corner case with James Bond. But it might have been a test, not a training.

The main counter-example I can think of is Buffy (the Vampire Slayer :) ), who had fairly regular training/practice scenes through at least her first 5 seasons (she kinda slacked off in Season 6 (though "Once More With Feeling" featured an honest-to-Joss training montage), and spent Season 7 training other people). But still, she's an exception.
 
Last edited:

Wulf Ratbane said:
Just as a very quick example, a sword of mighty cleaving. I always thought that was a cool power for a weapon-- except that by the time any fighter was likely to find one, he probably already had Cleave.

Yeah, I'd definitely like to see more effects rather than plan ole bonuses. I'd even like to see them get rid of the requirement that a weapon has to have a + enhancement in order to have additional effects.

Why couldn't you have a weapon with mighty cleaving, flaming, wounding, etc without an enhancement mod?
 

GlassJaw said:
Why couldn't you have a weapon with mighty cleaving, flaming, wounding, etc without an enhancement mod?
I can answer that for 3.x -- because greater magic weapon exists. :\

So we'll have to get rid of that, too.

Cheers, -- N
 

Remove ads

Top