Reynard
aka Ian Eller
For me personally (again, I am not poo-pooing writing focused solo rpgs in general) the less I have to make up, the more fun the game is. So give me concrete random tables and oracles, and good tactical options for enemies (something like the way monsters work in Dragonbane could be useful). Don't ask me to flip a coin and make up 90% of the thing.What if the solo RPG were only half-writing? Say, the maps, monsters, treasure, and some events are prepared, but you get to fill in the blanks, like combat outcomes and/or NPC interactions?

